Monday, September 23, 2019

Rabbitman On Holiday

I started my holidays by getting stuck in traffic on the highway to Chatham for KEGSCON VII. But we got to the Retro Suites Hotel at last, checked in and then had a sumptuous meal at the hotel restaurant before collapsing in our very posh room.

KEGSCON is a fun little gaming convention organized by my friends Brian and Keith and the Kent-Essex Gaming Society, a very active club of gamers extending from London to Windsor, who meet a couple of times a month in various members houses. The hotel is very nice, if expensive, but Mrs. Rabbitman enjoys coming along to just relax in a posh room while I go and play with my friends.

Saturday morning after an enormous breakfast (note to self: next year don't get the Full English, you aren't 30 anymore!), I joined the gang in the function room and got a slot in Ralp Kreb's Samurai skirmish game using the Bushi No Yume rules, which you can get as a PDF here. Ralph prefers Ronin more, but he agrees that it can be a bit complicated and just won't work as a convention game. Bushi no Yume is faster and easier and works much better with a group at a convention.

The game was two boats of Wokou Pirates raiding a coastal village and trying to carry off loot before the local samurai can interfere. It was a gorgeous little board (perhaps 4 feet by 4 feet), filled with buildings from 4Ground and Plasticraft. The two warships are from Oshiro Models.

Do Japanese pirates still say "Arrr?"

Villagers going about their business

More of the peaceful village. Note to self: get a moon bridge.

Blurry action shot

Village cemetery


Boats immediately make any game extra cool.

Local samurai arrive to fight me

Pirates taking it to the samurai

Pirate chief cuts teppo man in two

A better shot of one of the Plasticraft buildings with a beautifully painted Japanese woman for scale

Some of the other games:

What a Tanker

Blood Red Skies

Balin's Tomb. The Ontario Hobbit Adventure crew ran another successful Hobbit SBG tournament with their gorgeous terrain. See my posts from Hotlead for pictures.

Dux Britannarium
Another Dux B game

Brian's 6mm refight of the Battle of Gravelotte-St. Privat 1870.

Brian ran this a second time for the KEGS crew after I left at lunch time on Sunday.
There was also a game of Chain of Command, Seven Spears, Blood Eagle, some board games and a second session of Bushi no Yume. I didn't get any pictures of those, too busy playing or GMing, or they were too blurry to use.

During lunch on Saturday, Mrs. Rabbitman and I went for a walk to find someplace to eat and after something light but delicious at Hungry Sam's Percolator, we took a look at the gathering of vintage firetrucks. I took many pictures to show my grandson.










Since Mrs. Rabbitman and I were staying all weekend, I ran my Chicago Way game twice. Saturday afternoon and again on Sunday morning.


An early playtest in August demonstrated that my gangs were too big, so I'd thought 5 figures each. I didn't remember to print off the new gang rosters until we were already packing the car, so I decided to just marker edit the rosters I had. Saturday morning I mistakenly edited the gangs down to 4 figures each, which turned out to be a happy accident. 5 figures would have made the games last that much longer. Also, gangs of 4 means I can accommodate up to 13 players/gangs with the 52 card deck.
If I had to. But that would be pretty mind numbing.
As it was each session I only had 7 players. Each player got 4 cards. I let them choose to use cards for initiative or the text. Which as the gangs got depleted resulted in some pretty intense and tactical card play.
Yu Fong goes down early from G-Man shotgun

Big Tony and the cops lead by Sgt. Crueller gun each other down

Nuns kept getting moved to block lines of fire.


Pa Clampett hates the Revenuers and faces off with Elliot Ness

Last Man Standing. Joel Cohen's torpedo shoots Pa Clampett dead through the window. 
Sunday morning went differently. More car crashes. G-Men and Tong battled down the main street towards the coal yard. Meanwhile the moonshiners, Hermann Kraut's gang, and cops battled around the coal and junk yards. The cops from the other end of the board chased Big Tony down into this fight as well. So all of the action ended up in the one corner with the junk yard. As my oldest terrain, it was nice to see it host a good shoot out.
Moonshiners and the Krauts start the shooting, dodging drunken sailors

Cops crash their van trying to run over Yu Fong

Cops get too aggressive and Hermann Kraut's torpedo with the tommy gun rolls 20s on each shooting action! Although Hermann did get his tan suit dirty scrambling over the coal bin being chased by the Police Sergeant

Tong and G-Men shooting it out in the street

G-Men take down Kraut the Cop Killer

Shoot out in the junk yard. Elliot Ness takes out Big Tony. The purple suited gunsel takes out Elliot Ness

Detective Punchki shoots down the purple suited gunsel
After 3 hours of play, Mrs. Rabbitman had checked us out and loaded our bag in the car, so it was time to pack up, say some fare wells and hit the road. Another Romantic Getaway/Gaming Weekend in the books.

Playing Bushi no Yume has me thinking about digging my stalled Samurai out again though. And I have Ronin/pirate types to fight my more regular Samurai troops.

Saturday, September 7, 2019

Soviets With More Oink!

My last game of IABSM got me thinking that my WW2 Russians were lacking infantry and bigger guns. Earlier this summer I got an email from Peter Pig with a code for 20% off.
Hot damn!
So I've added a full platoon each of SMG armed infantry and riflemen all in greatcoats.



A pack of Maxim guns gives me a second Machine Gun platoon too.

Mikey had picked up a blister pack of Soviet characters for $1 somewhere giving me some extra riflemen and providing Big Men for my new platoons. The flag carriers and NKVD officers got made into rather colourful Jump Off Points for Chain of Command.

A pack of Observation Teams gives me two company command HQs, since the Soviets need a fixed phone to call in mortar support. Although one of the officers with binoculars had to join the Maxim guns to give each a crew if three.

A pair of Zis 3 76.2mm field guns gives them some heavier AT and close direct fire support. The standing officers are some extra Old Glory figures sent to me by the Mad Padre. The ammo boxes are Plastic Soldier Company.



Finally a pack of Scouts with an extra Battlefront officer gives me a small Scout detachment.

I wasn't happy with my initial attempt to paint the amoeba pattern camo and threw them in Simple Green. Second attempt with a simple ink wash looks much better. Although I should have ordered 2 more packs of Scouts to build a full platoon.

A final indulgence was a couple of packs of tank riders, because they are stereotypically Russian.




But this additional infantry means the Soviets can go on the offensive now.