Saturday, May 1, 2010

Black Powder at Soggy Bottom

Had a first go around with Black Powder last night, the hot new set of rules from Warlord Games that all the cool kids are playing these days.


We used some of Mike B's massive Fire & Fury collection; just made 8 stands (24 figures) a 'standard' regiment. He's really geeked out on the period and even gotten down to supply wagons and such which are always nice. Notice the reins on the 15mm wagon and team below:

I set up the town of Soggy Bottom at the convergence of some roads and littered the landscape with corn fields (made from artificial Christmas tree branches) and clumps of trees plus fences and a few stone walls.

Each army had 3x 4 regt. brigades of infantry and one two regiment brigade of cavalry. Each brigade had a battery of guns. Everybody was pretty vanilla and all the commanders had staff ratings of 8 since this was our first go at the rules.

But even with the inevitable chit chat, joking about (something my gang likes to do) and leafing through the rules to figure what to do we played to a conclusion with the Union cav breaking the Reb cav and starting to turn the Reb left flank while in the center after a titanic 4 round fight in the town three Union regiments broke two Reb regiments driving them out of the town. I tried over running a battery of unsupported Reb guns, but their closing fire drove me back shaken with three hits. On the right the Rebs (Mike B) were hampered by really crap command rolls. You live and die by your command rolls in this game and how you issue your orders is very important. It creates a nice amount of friction which I like.

It was a fun game, not too much unclarity we couldn't sort out by looking at the situation and as Walter observed "a lot happened" in a few hours. We played from about 8:30 until midnight with almost 600 infantry and 64 cavalry plus 8 batteries of guns (two models each, which was nice; they took up more room and looked prettier) on the table, did a lot of moving about and reached a conclusion.

Here's the Union left wing pushing through some corn after driving back the Reb advanced regiment.





Here's the view from the Reb perspective. Mike's finally gotten his brigade moving to get up and hunker down behind the railway embankment. Two regiments in line with one out front in skirmish.



Here's the after math of the fight in the town. Two Union brigades are pushing in while the remains of the Reb brigade hang on to the other edge of town.





This is the situation on the right wing. I started firefighting the Reb cavalry at the fenced road in the foreground and drove them back over the fields to turn the Reb left.



But the Rebs detached a brigade from pushing onto town in order to face left and make a new line along another fenced road. the battery of guns in the center are the ones that drove off my attacking regiment with close range cannister.



A longer view from the Union right down the battleline.



The fences, walls and buildings are Mike's. The buildings are paper models from the Fire & Fury rules. the fences and walls are scratch built. Mike also provided all of the figures (and we didn't use all of them either!). The trees are mine.

Ths gives me hope for playable, big horse and musket games.

5 comments:

  1. Great looking game! What brand of miniatures in your friend's collection?

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  2. They are all over. Many are Old Glory, but there's Essex, Freikorps, Stone Mountain and Battle Honors are a few. I think every other 15mm ACW range is represented in his collection.

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  3. Does "Fire 'n' Fury" come with those paper building models?

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  4. If I recall correctly there's a sheet or two of b&w patterns you can photocopy and assemble in the back of the F&F book. The doors and windows are separate pieces to glue on wherever you want to make each building unique.

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