Sunday, June 19, 2016

North West Frontier Troop Lists for Sharp Practice 2nd Edition

Spent time with the Sharpulator and MS Word making up rosters for my North West Frontier troops, so I can do a proper game with force support options etc.

The following fits the predjudices I have formed from my own reading. Hopefully my math is correct. I did notice on the Sharpulator that groups armed with rifles were always one point less than groups armed with rifled muskets. I suppose he's meaning muzzling loading hunting rifles used by jaegers etc. So I used Rifled Muskets as the basis for the breech loader armed Imperial troops. But I think they're pretty expensive compared to the Pathans as is really.

Veteran troops, both native and British, have had service on the Frontier and have experienced officers and NCOs. Green British troops are just off the trooper from Portsmouth. Trained and disciplined, but lacking experience, especially among the officers and NCOs. They aren't acclimatised yet so don't Step Out etc. as easily. Green native troops are newly raised or Imperial Service troops from a friendly Raj.

British cavalry actually never served on the Frontier, but I included them for completeness and for later Boer War usage. Indian and British cavalry were using rifles by this time instead of carbines.


North West Frontier Imperial Forces
Guides Infantry
Type
Elite
Points Value
12
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
Yes
Yes
2
2
3
Good shots, Moveable DP, Stubborn, Tactical
Guides Skirmishers
Type
Light Infantry
Points Value
12
Weapon
Breech Loading Rifle
Size
6
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
Yes
No
-
2
-
Good shots, Moveable DP, Tactical
Gurkhas
Type
Elite
Points Value
11
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
Yes
Yes
3
2
3
Aggressive, Big Choppers, Thin Red Line
Veteran British Infantry
Type
Regulars
Points Value
10
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
Yes
Yes
2
2
2
Stubborn, Sharp Practice, Thin Red Line
Green British Infantry
Type
Regulars
Points Value
8
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
Yes
Yes
3
3
3
Stubborn
Veteran Native Infantry
Type
Elite
Points Value
12
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
Yes
Yes
2
2
2
Aggressive, Stubborn, Moveable DP



Green Native Infantry
Type
Conscripts & Volunteers
Points Value
5
Weapon
Rifled Musket
Size
10
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
No
No
-
-
-
Poor Shots, Weedy Coves
Highlanders
Type
Regulars
Points Value
10
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
Yes
Yes
2
2
2
Aggressive, Stubborn, Thin Red Line

British Skirmishers
Type
Light Infantry
Points Value
12
Weapon
Breech Loading Rifle
Size
6
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
No
No
-
3
-
Sharp Practice
Guides Cavalry
Type
Impact Cavalry
Points Value
8
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
No
No
-
2
-
In Hand, Tally Ho! Moveable DP
Bengal Lancers
Type
Impact Cavalry
Points Value
7
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
No
No
-
2
-
In Hand, Tally Ho!
Dismounted Cavalry
Type
Skirmishers
Points Value
10
Weapon
Breech Loading Rifle
Size
6
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
No
No
-
3
-
Sharp Practice
British Lancers
Type
Impact Cavalry
Points Value
7
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
No
No
-
2
-
In Hand, Tally Ho!
British Dragoons
Type
Impact Cavalry
Points Value
7
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
Always
No
No
-
2
-
In Hand, Tally Ho!
Mounted Infantry
Type
Dragoons
Points Value
8
Weapon
Breech Loading Rifle
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
No
No
-
3
-

Mountain Guns
Type
Artillery
Points Value
5
Weapon
Light Gun
Size
4
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No
Yes
Yes
-
3
-

Royal Horse Artillery
Type
Artillery
Points Value
7
Weapon
Medium Gun
Size
5
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No
Yes
Yes
2
2
-

Royal Artillery Elephant Battery
Type
Artillery
Points Value
8
Weapon
Heavy Gun
Size
5
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No
Yes
Yes
2
2
-

Maxim Gun Detachment
Type
Artillery
Points Value
8
Weapon
Machine Gun
Size
5
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No
Yes
Yes
2
2
-




Here's my take on the Pathans. Even though many of them by the 1890s had breech loading rifles I figure lack of fire discipline would reduce the weight of musketry.

North West Frontier Tribal Forces

Ghazis
Type
Clan
Points Value
8
Weapon
Rifled Muskets
Size
12
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
No
No
-
1
-
Aggressive, Big Choppers, No Bayonets
Tribesmen
Type
Tribes
Points Value
7
Weapon
Rifled Muskets
Size
12
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
No
No
-
2
-
Good Shots, No Bayonets, Hearth & Home
Skirmishers
Type
Irregular Skirmishers
Points Value
7
Weapon
Rifled Muskets
Size
6
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
No
No
-
2
-
Good Shots, No Bayonets
Tribal Cavalry
Type
Irregular Cavalry
Points Value
3
Weapon
Rifled Musket, Lance, Sword
Size
8
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No Shock
No
No
-
1
-

Mountain Gun
Type
Artillery
Points Value
5
Weapon
Gun
Size
4
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No
No
No
-
-
-

Dacoits & Badmashes
Type
Wallahs
Points Value
2
Weapon
Spears, Bows, Swords
Size
12
Formation
First Fire
Controlled Volley
Crashing Volley
Step Out
Drill
Characteristics
No
No
No
-
1
-
Weedy Coves

There we are. Just need to try out some proper games with force support options and a scenario.

Should figure out something for machine guns though.

Post Script: discussion generated by this on the Sharp Practice Facebook group has come up with the interesting idea to represent the Pathans as various types of skirmishing infantry (except the ghazis of course)

6 comments:

  1. Looking good so far. Can you post it up as a PDF or word Doc?

    ReplyDelete
    Replies
    1. I'm not entirely sure how to do that.
      I'd need someplace to host the file.

      Delete
  2. Did you ever figure out what to do with Machine Guns? I'd be interested to know as we are having our first NWFrontier Sharp Practice game coming up.

    ReplyDelete
    Replies
    1. No. Haven't played any of this in quite a long time.

      Delete
  3. Hi Mitch have arrived a bit late to the party but how did your game go? I am going to attempt my first sharp practice NWF game this coming week using James's lists with the Afghans using rifled muskets with one action to reload against the British breech loaders with no actions to reload (seems a fair balance) I am also going to use a gatling gun which will have ten fire dice and will jam until two actions unjam it if more ones than sixs are rolled when it fires, Cheers Marc

    ReplyDelete
  4. Hi Mitch have arrived a bit late to the party but how did your game go? I am going to attempt my first sharp practice NWF game this coming week using James's lists with the Afghans using rifled muskets with one action to reload against the British breech loaders with no actions to reload (seems a fair balance) I am also going to use a gatling gun which will have ten fire dice and will jam until two actions unjam it if more ones than sixs are rolled when it fires, Cheers Marc

    ReplyDelete