I've been adding more details to Pottersville these past weeks. Advertisements and power poles.
Also rediscovered an O-Gauge "Hobo Jungle" (Plasticville I think) in the reject box and thought it would add to the junk yard:
Also a bill board for the empty lot:
Had the idea to turn the naff plastic brewery building into a coal merchants. Made the walls from brick sheeting from Model Builder Supply and foam core capped with card stock. The coal bins were match sticks and coffee stirrers glued together and given a brown ink wash. Piles of coal from scrap foam, sand and paint.
Here's the test layout as it is tonight:
Setting out gangs. I could do two mobs of Tong if I wanted and I'm not using all of my cops either. G-Men and Coppers could do with some more shotguns or even a BAR. Gangs could do with more pistol and shotgun armed wiseguys.
But I have more Tommy guns. Oh well.
Sailors on shore leave as a terrain hazard:
Busy streets:
Trial game!
The rules are pretty straightforward. Especially once I have a few more games under my belt.
I'm planning something for up to 8 players for KEGSCON in September. Hopefully I can come up with eight conflicting and overlapping objectives to create uncertain alliances, bribery, deceit and a big shoot out!
Saturday, June 29, 2019
Wednesday, June 12, 2019
Pottersville Update
The future is bright in Pottersville today. I've made a lot of progress since the last post.
The construction yard and scrap yard both now have bases so the gravel yards are surrounded by sidewalks.
I also used that idea to fill the empty fourth corner with an empty lot!
Here's the test layout with minimal street clutter. Still need to add signs advertisements and posters etc.
I also need to figure out how to make the plastic buildings at either end of the warehouse look less plastic and anchored in the terrain instead of just floating on asphalt.
The construction yard and scrap yard both now have bases so the gravel yards are surrounded by sidewalks.
I also used that idea to fill the empty fourth corner with an empty lot!
The next three buildings, being bigger, more complex and me having other things occupying my time, took longer to finish. But they are done now.
I got some cheap boxes at a dollar store and used the hinges to make the big doors on the warehouse capable of opening.
Here's the test layout with minimal street clutter. Still need to add signs advertisements and posters etc.
I also need to figure out how to make the plastic buildings at either end of the warehouse look less plastic and anchored in the terrain instead of just floating on asphalt.
The space is big enough I could add more Sarissa buildings instead but I'd like to run this at KEGSCON in September.
Now I just need period cars.
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