A snowy, headachey, stay in my PJs because I might be fighting a cold, sort of day today. Which meant I could have a solo game of Xenos Rampant while Mrs. Rabbitman read a mystery book.
A few objectives with this game. Try out new terrain pieces. Try out new drone units. Try out tank rules.
My OPA force mustered 33 points.
1x heavy infantry team (with commander)
2x heavy infantry with anti-tank
1x support team
3x local force OPA light infantry with Special Insertion
2x drone swarms, Lesser Xenos with Mechanoid, Skimmer and heavy weapons
|Kopeng ere belék, OPA insurgents|
|9 platoon, 3rd Martian Marine Infantry|
|The objective, secure the crashed transport|
OPA won the die roll to pick deployment area. Each side set up within 12" of opposite corners.
|Armour leading, infantry deployed 2 up 1 back.|
|Drones maneuver to engage Martian armour|
|So many failed activation rolls! Martian advance getting spread out.|
|LAV secures left flank|
|Drones skirmish with LAV|
|Local force OPA arrive beside objective and get shot up for their troubles|
|Martians secure crash site but take fire from drones and local force team|
|LAV moves and shoots, blasting OPA team threatening the objective|
|Martian fire team rallies and the objective is still secure|
As the clock ran out (rolled a 6 on turn 8!) the Martians had a good hold on the objective with 2 teams plus more of their force close enough to give fire support. The OPA had lost their drones and 2x teams and the rest of the force was too far back (or still off table!) and scattered to seriously threaten the Martians.
MMC should have put their command team up front to use the +1 bonus and that expensive Fire Support option.
Belters should have deployed the local force OPA on table and used their free move to rush forward with the drones. I should give the drones Anti-tank too, if the Martians are going to have armoured support.