In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!
Showing posts with label Blood and Chivalry. Show all posts
Showing posts with label Blood and Chivalry. Show all posts

Tuesday, July 14, 2026

Blood & Chivalry Abroad

 My correspondent very generously recreated some key moments from his Hastings test game using Blood & Chivalry and sent a short battle report. I was excited to see the game played out. As you can see in the pictures he made some clever data sheets for the various units involved.

I will now turn the narrative over to Stefan:

The set up for the Normans was as follows:  Light infantry crossbow unit on the left flank, with Arriere-Ban medium infantry behind.  Light infantry bow unit on the right flank, with heavy infantry spearmen unit behind.  Heavy cavalry knights behind in the center and right flank.  


The set up for the Saxons was as follows:  Medium infantry Select Fyrd unit on the right flank.  Heavy infantry Huscarl unit in the center and another unit on the left flank.



The Normans advanced their crossbow unit on the left flank and their bow unit on the right flank and, once in range, stated inflicting missile casualties on the Saxons.  The Arriere-Ban medium infantry and the heavy infantry spearmen unit advanced behind the light infantry.  Eventually, the Norman light infantry bow unit and the right flank scooted further to their right so as to make way for the heavy infantry spearmen.  They could do so because, as light infantry, they are very maneuverable.  On the left flank there was not enough space to do the same with the crossbow unit and, unlike the bow unit, the crossbow unit could not move and shoot.  So the Arriere-Ban medium infantry started a ponderous wheeling maneuver to try to get at the Saxons.  As feudal medium infantry they could only wheel or turn about.



The Saxons started getting annoyed with the missile fire and the Select Fyrd unit on the right flank came off the hilltop to chase the crossbow unit away, while the Arriere-Ban medium infantry was still trying to wheel into place.  The crossbow unit elected to stand and fire, but incurred casualties and had to flee when the Saxon Select Fyrd meleed the crossbowmen.  

At the same time the Norman heavy infantry spearmen engaged in suicidal charges by throwing themselves at the Saxon left flank Huscarl unit.  The  intent was to inflict damage on the Huscarls but also to clear the way for the Norman heavy cavalry knights.  These feudal forces are very restricted in their maneuverability, and there really was no way for the Norman heavy cavalry to proceed forward unless the Norman heavy infantry was first destroyed.  After a couple of attacks, which resulted in the smaller Norman heavy infantry unit being repulsed, the Norman heavy infantry unit was finally destroyed.  This then allowed the Norman knights to charge,



The Norman heavy cavalry's charge hit the two Saxon Huscarl units, stationed in the Saxon center and the Saxon right flank.  The charge was devastating, resulting in the two Saxon Huscarl units recoiling.  While casualties were inflicted on the Saxons, the Norman heavy cavalry also incurred casualties.  However, in their morale test, the Norman heavy cavalry rolled a morale result of "battle ferocity."  So, they successively continued to charge the two Saxon Huscarl units before them, eventually routing these two Saxon units.  However, by the time of the last charge, they had incurred substantial casualties themselves, and their morale roll ended up in the Norman heavy cavalry routing also. 

[The bit about Blood & Chivalry that I'm quite proud of is the Morale Testing. The rare professional troops roll 3d6. Feudal troops roll d20, Mercenaries roll 2d6. Everyone uses the same table. So Feudal troops are more likely to get a '20' "Battle Ferocity" and mercenaries are quite in danger of rolling badly since you need a modified result of 9-19 to be in Good Morale. But in the above case the Norman cavalry rolled a "1" and with negative modifiers for casualties they'd break.]

At that point we called the game.  The only Norman units left on the board were the Norman light infantry bow unit, crossbow unit, and the Arriere-Ban medium infantry; the latter still trying to wheel into place.  The only Saxon unit left was the Select Fyrd medium infantry unit.

So very exciting to see my rules used in the wild by people who don't know me. The armies are all 15mm figures from Two Dragons, Thistle and Rose, and Old Glory.

Saturday, July 4, 2026

A Shadow From the Past

I got an email through the Hotlead website trying to contact "the author of Blood & Chivalry." They're planning a Hastings refight and think B&C would be the perfect rules for it. But they had questions.


Fortunately the questions were mostly "did we do this right?" to which my answer was uniformly yes. There was one bit of confusion caused by an unfortunate omission in a Morale results table.

One issue that basically boiled down to I was naive and assumed that everyone would do things that way. Of course I've learned a lot about rule writing since then.

Digging out my old copy to look up answers I found the first version published by my friend Don in 1992. I think the entire print run was done on DND office equipment. The layout was pretty basic.


1992 version of the rules

Interior of 1992 edition

Interior of 1992 edition. Don was pretty chuffed with his top down figure graphic

A little later I got a chance to redo it. New name, layout by a graphic artist, who did the drawings inside too. Distribution through his connection with Old Glory. A shiny and expensive 4/1 cover (outside cover full colour print, inside black and white). I insisted on the more expensive spiral binding because I think it's nicer for players to use that way. Should've gone with perfect or staple binding in hindsight.

Looking back at it though, I'm pretty pleased with the product. 

Interior 2001 

Lots of diagrams and pictures

A map! I should revisit the scenarios again.

I do like that the pages are white, instead of the soft taupe or fuzzy background graphics behind the text that is the current fashion, but which often make it a bugger to read.

Unfortunately a Quick Reference Sheet was forgotten. The inside covers are taken up by ads for the short lived La Gloire magazine (Old Glory's attempt to revive a US wargaming magazine and sell their miniatures like White Dwarf was doing) that my publisher also edited, and I helped with, and a Dark Ages Scenario and Army List book that never got published. Womp womp...

My correspondent would have really liked the Dark Age supplement. Fortunately for him I still had my long hand notes buried at the bottom of my filing cabinet.

I've sent him my files for Blood & Chivalry 2, which I recall was pretty much done, I just couldn't find anyone to do the layout and publish it. I suppose 15 years  further along I could probably fiind some layout software and post it on Wargames Vault or Drive Through RPG.

Wednesday, August 31, 2022

Speedy Swiss

After my game of Lion Rampant 2nd Edition on the 22 August, I got all excited and finally painted and flocked the bases on all my Swiss and rationalized some units (short 4 halberdiers for 1 unit, and had 4 extra pikemen! Helllloooo Bits Box!). 

Converting Essex pikemen with Perry halberds 

I also started looking at how many Swiss I had and did I have enough for 3 players for a convention game next month? I dug out my unpainted Swiss, which included 3 dozen Old Glory that I had assembled and base coated maybe 10 years ago and then lost interest.

Also added 4 handgunners to bring them up to 3x 6 figure units of skirmishers 

3 hours to paint this mob!


These were given to me about 15 years ago, and are supposed to be pikemen. I honestly had enough pikemen, and they're in the early 16th century Italian Wars costume (puffy sleeves, slashed doublets, floppy berets, lots of feathers), not the mid to late 15th century Burgundian Wars look that I wanted (sallets, tight doublets and hose), but oh well, they were a gift. I eventually sourced some halberds from Perry Miniatures and got them assembled and primed and base coated, to sit...

...and sit...

...and sit for 10 (+?) years.

But after the game, I decided to get some paint on them and produce three more units of Warriors (Fierce Foot in old money). If I bring in some Wars of the Roses billmen, I should have a 3rd retinue for the upcoming convention game.






Painting was pretty fast and dirty and the costumes are pretty simple. No facings or equipment etc to worry about like with Napoleonics. The blue and white unit I banged out in a 3 hour paint and chat with Mikey and Patrick last week. Historians aren't really clear just how common the bright cantonal colours were worn, and the more irregular scruffy units could be late 15th century revolting peasants anywhere. Trying to vary the colours slowed things down a bit, but I was in a "Don't fuck about, just paint it!" mood so I got 40 figures painted, based and flocked within one week! 

The command figures are from a bag of Old Glory Wars of the Roses foot command and one random Citadel WotR pikemen who was probably cast back in the 80s.

This is how I do flags. A bit awkward but it works for me. 

While I was at it I painted 4 more schutzen to get me three 6 figure skirmisher groups. Plus those schutzen finally got their schutzfahnlein so the commander can stop waving an empty pole around.

Schutzfahnlein 

The Swiss now muster 4x units of pikemen (Veteran Sergeants/Heavy Foot), 7x halberdiers (Warriors/Fierce Foot) and 3x skirmishers. Plus they can borrow some artillery, knights and more halberdiers and crossbowmen if required.

So there's some more knocked off the Leadpile and an army mostly completed. I won't say it's "complete," but I'm not actively seeking more figures for it.

Now if I could only knock out Napoleonic Russians that quickly. 

Monday, August 22, 2022

Never Give Up!

 Way back in 2008, when I was unemployed, and before I had started this blog, I embarked upon The Great Rebasing of my Medieval collection to fix some issues (warped balsa, chipped plaster of Paris, single based pikemen!) and bring it in line with my ideas for a 2nd edition of Blood & Chivalry. Which showed great promise, but got no interest, so I never developed it further.

By November of 2010, I had progressed to having my Burgundians done, and the Swiss started. Which is where the Swiss pike hedgehogs of doom then stalled out for the next 12 years. Never flocked, hardly played with.

Well last Friday the long awaited Lion Rampant 2nd edition arrived in all it's hard covered glory, so Patrick and I had a little game. I went with Swiss vs. Burgundians to try the new pike and handgun rules. A random die roll gave us the "Stampede" scenario; the Attacker drives a herd of cattle into the enemy camp.

I don't have a herd of cattle, so the Swiss were driving a herd of very fierce sheep instead!

Burgundian reinforcements start on table edge

The camp with 2 units. I gave the Burgundians a 4 pt unit of foot to balance out the 4 pts of sheep

My oldest figure leads the Burgundian foot knights

Very fierce sheep drive the Burgundian foot back, but they counterattacked and slaughtered their woolly opponents. 

Swiss advance in their unflocked state.

Close up of the First Figure

Glamour shot of Charles the Bold. I should have taken some cavalry instead to properly test the pike rules


This got me thinking and the following Sunday was rainy and lazy, so I started painting bases and spreading glue and digging out 3 dozen Swiss halberdiers that have been sitting in a box in their brown undercoat for ..... ooooh I hate to think. 6, 7 years?





Maybe these chaps will finally get their banner!

So I've easily got two Swiss retinues. The next 3 dozen figures and borrowing some other figures from my Wars of the Roses troops might bump me up to 3 retinues.

So, it's only taken 12 years, but their bases are done!

Never give up.


Saturday, October 3, 2020

Renewed Normans!

The Norman Reinforcements and Renovation project has gone faster and easier than anticipated. I worried that I would fnd myself come mid-November, surrounded by debris and scattered figures, filled with self-loathing and despair as the massive rebasing bogged down.


But since my last post I bashed on, finished the final two batches of cavalry and then started sorting the cavalry into new squadrons, trying to mix shield colours and mixing new figures in with the older figures where I could.



Removing the old bases made from heavy card (I did find one still based on a piece of balsa wood which I haven't done in 30 years I think!) proved easy. So after they were all glued down I started rebasing the infantry. All the infantry. So many infantry....



The mostly Old Glory infantry have the usual weird discordant mix of poses. Fellows swinging two-handed axes in with fellows standing with spears. So I took the opportunity to regroup figures into more active posed units and less active unts. Lion Rampant has an "Expert Foot Sergeant" (or "Offensive Heavy Foot" in Dragon Rampant) upgrade who have a better attack value. So now I can deploy two 12 figure units of chaps swinging axes and hacking with swords who can be easily distinguished as "Expert/Offensive" from the chaps standing around leaning on their spears.


Waking up with a sore throat on Friday, and with new Covid Protocals at work, I called in sick and used my sick day very productively to smash on with The Great Rebasing and got all the bases painted brown and flocked.







I have found myself short a few kite shields to finish one command group and a couple of characters, so that squadron is behind in the rebasing and flocking scheme. But Pasha Dan has investigated his spare parts inventory and has some for me when next he passes this way.


So the final tally is:

  • 3x squadrons of unarmoured mounted Yoemen
  • 9x squadrons of armoured knights/sergeants
  • 6x mounted characters
  • 3x 12 figure companies of yoemen
  • 6x 12 figure companies of foot sergeants
  • 3x 12 figure companies of crossbowmen
  • 1x 6 figure unit of Bidowers with crossbows
I also rebased my scruffy, ugly, second hand and highly notorious mercenary unit The Black Company while I was at it. They've been fighting for the Necromancer in Middle Earth a lot lately. But they've been sorted into

  • 1x squadron of heavy cavalry
  • 2x characters
  • 2x 12 figure companies of heavy infantry/sergeants
  • 1x 12 figure company of offensive heavy infantry/expert sergeants

They've been looking for some skirmishers for several decades. When they're in Middle Earth they just employ goblins, but that's not really an option in Normandy or Aquitaine is it? I may just need to buy the Gripping Beast Dark Age archer set. My Anglo-Normans and Goths/Rohirrim could do with run of the mill, bog standard archers anyway. Until then my super busy Ral Partha archers will do yoeman service.

While sorting everyone into regular stands I culled out a nice little handful of figures that I might add a few others to as I find them and make a small 12 figure "castle garrison unit" with a mix of knights, sergeants, crossbows and archers.



I think I shall clear off the table reward myself with a battle! Watch this space.