We briefly thought about getting out his new masses of 6mm Napoleonics and learning Blucher, but then decided the smarter course would be to play Longstreet which he has already been teaching himself. The Padre being a retired ACW re-enactor, we even had the appropriate head gear to wear.
We used the terrain generation system of cards to make a table, which ended up having an appalling amount of rough ground in the middle. But it is the Civil War after all. The figures and terrain are all from Mike's 28mm collection. We probably could have doubled the troops on table but my host sensibly wanted to keep things easy to manage. His regiments feature an eclectic mix of old Minifigs and RAFM, Perry plastics and newer sexier sculpts.
|My Union brigade|
|Rebel left wing|
|Rebel right wing|
|View from Union left|
|Some canoodling by the marsh|
|Fight develops around the mill|
|Staring down the Rebel cavalry|
|Epic struggle over "Bloody Creek"|
|The Padre, with the poo-eating grin, plays an 'Interrupt' card to foil my clever maneuver|
|pressure building in the middle|
|Mississippi regt pushes over Bloody Creek (notice all the casualty markers)|
|My playing the "Like a Stonewall" card isn't enough to help me against Mike's "Rebel Yell" card|
I also like that there are year specific cards. My unfortunate rolling up of 1861 meant the Union had fewer (if any) cool specific to them cards and the Rebs got several (like "Rebel Yell" pictured above). However, if we had rolled up 1864 or '65 then things would have been different. The additional, year specific cards also make the decks different sizes, so in the early war the Union deck runs out faster, and each time you hit the end and have to reshuffle you remove six cards. When you have no cards left then your army is exhausted and you withdraw. Obviously, later in the war the Confederacy has the smaller deck.
All in all, I quite enjoyed the game and could see it easily scaling up to bigger battles using the other Mike's 15mm Fire & Fury armies.