I sold my 15mm ancient armies last spring.
Walter said he'd give me "serious money" and I wanted to finance other projects (Afghanistan). He really just wanted my Goths, but he took the late Romans and Sassanids too. Then came back for my Republican Romans and Spanish.
I hadn't been happy with my ancient games anyway. They weren't very satisfying. Maybe because I had to do too much of the heavy lifting. Or maybe I have not been able to resolve a good game with my interpretation of history. Big Battles don't give much variety in scenario. They tended to be pretty straightforward and once deployed did the commanders have much influence?
Last week's Ronin game was on the other extreme and again unsatisfactory. It is I feel, too gritty. Perhaps excellent for two or three characters fighting in a tea house, but not any bigger. And I do want bigger.
But how big?
So what do I want from an ancient game?
I want the Big Men to have some effect. Rallying troops with a stirring speach or wading into a melee with their famous sword to turn the tide. But I still want units and manoeuvre and tactics. So too big and the characters get lost or just give a plus 1. Too small and its D&D.
13th Light Regiment
6 hours ago