So I suggested Sharp Practice as the perfect sized game for his collection and downloaded the Maximilian in Mexico lists from the Lard Island News blog. http://toofatlardies.co.uk/blog/?cat=5
I set up a table with some rocky arid hills and an arroyo running past a small village. Naturally when we diced for things our Deployment Points ended up opposite each other on the rocky end of he table!
|9 feet of table, all the action at the end with the worst terrain!|
Mikey got his level 3 commander with a formation of regulars on a hill. Next turn he used 4 command chits to 'Present!' and then fire with his first fire, hitting my lead formation at long range on 4+ with 18 dice! First blood to the Republicans.
On my left his skirmishers were taking their time and I had thrust a column along the base of the big hill. I used some command chits to form left and scramble up the rocky slope, just beating his skirmishers to the top. He fired at me, hurting one group but I charged in with another before he could reload, routing the skirmish group back down the hill.
|Race for the top!|
Had an amazing string of Command Chits too, causing two random events.
The first event was a pall of smoke in front of the Mexicans giving a -1 to hit, but the second event was a wound on one of my Big Men!
Another random event had one of my formations slowed by thirst.
|"Alons mes enfants! Forward to the cantina!"|
But it was late and Mikey's energy was running down.
|End of play. Black caps are marking shock.|
You'll notice I've done my chits in a generic red and blue. I've seen some gamers have done their chits with the flags painted to match the armies, but I'd need 4 or 5 sets for all the potential wars I'm going to use these rules for if I was to do that.