So on Friday night we had a rare get together, made more festive with Mincemeat tarts, my enormous tea pot and Christmas music on the basement CD player. Peter wanted to play VSF, and was intrigued by my ideas of using Black Powder, so after the hour long 'catching-up phase' (as Brian called it), we started getting some figures and terrain out and made up rules for the steam technology as we went along.
Deployment was determined by where people were sitting.
Dave begins deploying his Dutch army. "How many units can I get out? I have more!" |
Peter and Barry discuss the Russian strategy, or is it "That man there has been very naughty!" |
Boers |
Canadians (the jesters cap is for when one makes a spectacularly bad move) |
Highlanders and Indians |
Gurkhas and Guides with my steam tank |
Command: all steam tech uses a Staff Rating one lower than the army (or a -1 modifier) and cannot use Group Moves. Each steam tank/steam unit must be given individual orders.
Tanks moved at infantry speed. Walkers moved at 8". I'm thinking wheeled should go a bit faster, say 18" but be limited to good terrain. Walkers (like Peter's notorious mechanical scorpion riding Cossacks or Dave's mechanical panther riding Dutch dragoons) don't suffer penalties in rough going or crossing obstacles.
Automatons (Peter has some wind up mechanical men) we thought shouldn't have to take break tests, but once they hit their stamina (which we set at 6) they're assumed to be too damaged to be effective and are destroyed.
Things like Venusian Parrotmen get Ferocious Charge and Impervious Suits get to reroll failed Saves.
Highlanders about to be attacked by parrotmen |
Anything armoured we gave a +1 or +2 to their Morale Save, but accumulated hits from rifle fire or hand-to-hand were deemed to be shock/wounds to the crew and could cause the tank to withdraw/break down.
And then there's things like this:
How do I make up a rule for this? |
But other exchanges of cannon and MG fire between armoured vehicles pointed out that we need some simple armour vs. shell rules and the results of penetrating hits.
Dutch High Command watch from atop a bunker, accompanied by mechanical butler, staff poodle and a rather pretty ADC. |
I wonder how my group would react if anyone ever managed to stage a planned scenario?
James, so sorry I missed it. Love the new vehicles. My Venusian cavalry should be ready soon. Did anyone suffer "The Gurkha Rule"?
ReplyDeleteCheers,
Dan
But of course! :^)
ReplyDeleteDave's Van Helsing's Corps of Witchfinders (some lovely conversins) got smoked by the Highlanders.
Looks like a really fun game. I would love to hear more about using Black Powder for VSF.
ReplyDeleteAs soon as I have more ideas i'll post them here!
ReplyDeleteLooks like you guys had a fun time. Love the pics!
ReplyDeleteExcellent!! Just love all that steam machine and victorian madness!
ReplyDelete