The hard copy of Bag the Hun arrived earlier this week, and having more than enough USN and IJN aircraft painted, I thought I'd try the introductory scenario at the back of the book and roll some dice!
Somewhere over the Pacific, September 1942:
Lt. Jack Robinson leads Blue flight from VF-9 at 10,000 feet on a sweep over the Pacific, searching for threats to the Carrier group supporting operations in the Solomon Islands. He was a veteran of Midway and Coral Sea and numerous other skirmishes, with an impresive number of Rising Sun flags painted below his canopy. His wingman to his right, Martins was solid. On his left, Chuck, a seasoned pilot with a kill to his credit lead the second section with their New Kid fresh from flight school and on his first Deployment.
Scanning the skies he sees the flash of sunlight on canopy high above and ahead of them. "Bandits 1 o'clock high!" He turns towards the threat and begins climbing to intercept.
Blue die indicates altitude |
Eager to get to grips the Japanese Zeros swarm in, not worrying about formations but trying to get out of the American guns and gain superior tailing positions.
"Jackie! on your 4 o'clock!" Chuck shouts. Robinson whips his head around as bullets rip through a wing, breaking an aileron cable.
Chuck lines up again on his target, squeezing off a second burst and this time his bullets hit home, blowing the Zero into flaming pieces.
The lone Japanese pilot, wounded, dazed from seeing the rest of his flight suddenly explode, turns for home and spots the lone, inexperienced American far away from help.
The Japanese pilot angles in to get some small revenge.
Scanning the skies for any other threats he sees they are safe. "Ok boys, close up on me. Time to go home!"
Well, that was pretty exciting. A Top Ace, getting multiple opportunites to move and/or shoot can really dominate the action.
The American weight of firepower versus the low robustness of the Zero and the close range of the shooting was very telling as well. Plus Lt. Robinson having a habit of rolling 10 every time he fired didn't help the Japanese either.
As I suspected, the card activation makes this game very solo friendly unlike other games such as Check Your 6!, which may be crunchier with technical detail but involve pre plotting.
Next I will set up something a little bigger involving trying to escort/intercept some dive bombers.
Great stuff James
ReplyDeleteCheers
Matt
Oh, this makes picking up these rules tempting. But Algy could also be making an appearance in the distant future and I prefer WW1 over WW2.
ReplyDeleteThat is sound reasoning.
DeleteIf I had a decent source for WW1 aircraft I would have jumped on Algy too