| See? Practically identical. |
Monday, February 2, 2026
Jungle Tractors
Sunday, February 1, 2026
Convoy Action
I had Weirdy-Beardy over last night to introduce him to my new favorite game, Snorkers! (Good Oh!). I wanted something different, so I had the Japanese escorting a convoy of 5 merchant ships.
The IJN had one Tenyru class CL as flag, and 4x Fubuki and 4x Kagero class DDs, all divided into 3 squadrons. They (meaning me) started at one short end of the table with the objective to get the supply ships to the other side.
The USN got 6x Fletchers in 2 squadrons and a Brooklyn class CL operating as its own squadron. The Brooklyn deployed in the far corner with the destroyers in line ahead on either flank.
I was slowed by the lumbering supply ships. Weirdy-Beardy came on fast at Full Ahead to close the range. The Brooklyn turned to starboard to bring her broadside to bare on the Tenyru, scoring some long range hits.
His starboard destroyer squadron zoomed in to attack the escorts. Torpedoes slashed through the waves. I counter attacked but a heavy swell negated the range advantage of my Long Lance torpedoes and I missed terribly. My leading squadron lost both the Tenyru and a destroyer.
Weirdy-Beardy then started engaging the convoy with the Brooklyn. 6" shells and a spread of torpedoes from a destroyer sinking one supply ship. My escorts began looking for torpedo attacks on the big cruiser. Another transport was reduced to a burning floating wreck by gunfire from the Brooklyn. The convoy turned to port to put their escorts between them and the Americans.
His port side destroyer squadron, which had been hanging out along the far table edge, then made a hard turn and raced through the battle to cross the Japanese path. Meanwhile my port flank squadron did the same, passing behind the burning merchant ship to unleash a devastating attack on the American destroyers punishing my other destroyer squadron. Two Fletchers went under, their hulls split by multiple torpedo hits. I then got a torpedo attack on the Brooklyn from my two surviving destroyers in the center, who launched a total of 7 torpedoes at her. Two struck home and detonated with devasting effect, sinking the cruiser.
Weirdy-Beardy's port side destroyer squadron, now on the starboard flank, now had a clear run at the exposed convoy, launching their remaining torpedoes. The center transport ship was damaged by gunfire, but the other two were rocked by devastating explosions, rolled over and sank.
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| Climax of the game! The Fetchers fire torpedoes into the convoy, sinking two of them. One supply ship remains, but my surviving escorts are out of position in the back ground of the photo. |
As it was getting late, we called it there. We were half way through the second run of the deck, but rolled Force Morale anyway. With their flag gone, the surviving USN units retired, feeling pleased that they had butchered the vital supply convoy, and leaving the lone cargo ship to the mercy of subsequent air attacks. The Japanese pressed on doggedly, anxiously scanning the sky for waves of American dive bombers. So tactically a marginal victory for the USN (loosing the Brooklyn and two destroyers to the Tenyru CL, a Fubuki and a Kagero, plus four out of five cargo ships), but strategically I think a much bigger victory for the Americans.
I was so engaged with playing the game and helping Weirdy-Beardy (I plotted his final attack, because I was closest, to get him good torpedo arcs) that I did not take lots of pictures, like I do when playing solo, when I live post each development to a thread on my Bluesky account. Which is a nice record the next day when I do an AAR for the blog.
As usual some things were forgotten in the excitement, but I don't think the overall outcome was effected.
I should have made smoke to give the convoy more cover.
Monday, January 26, 2026
Squeak!
"Kill the Man-things! Yes yes!"
I now have Skaven.
I'd been noodling around, kicking tires on the Next Project, now that Quar are winding down, and contemplating Skaven (I was also contemplating 3d printed NSFW Tau and Slaneesh cultists for Xenos Rampant. Maybe later). I've always liked Skaven, even when I didn't care for the rest of the Warhammer scene. They were unique, and always seemed kind of fun. Then seeing what Brett did with Warhammer meeting Midgard last fall put the germ of the idea in my noggin, where it festered.
Scott had bought a couple of Age of Sigmar boxes (the Skaventide set and the Skaven Spearhead box) on blow-out (AoS means "Always on Shelf") to help his local game store and said "Hey you want some Skaven?" So I am now in possession of a ridiculous pile of plastic now. It has been a long time since I've encountered any GW plastics (the High Elves from the Warhammer Fantasy 4th edition starter set back in 1992) and these sprues of clanrats just seem unnecessarily complex to me. Why can't the two body halves be beside each other on the sprue? Granted, the poses are incredibly dynamic, but there's almost too much complexity. I can see why folks in the Warhammer sphere paint on the sprue before assembling.
Being used to Gripping Beast and Wargames Atlantic plastics with just torso and choice of arms and heads so you can have some variety in how the weapons are positioned, the GW plastics are very fixed. You can only assemble most figure in just one way. With three figures on the clanrat sprue you have the option to make one carrying a banner and the other two musicians, or you can just assemble them as regular sword carriers.
That's it. There isn't any room for conversion work or different weapons.
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| Drummer |
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| Fellow on the right can also be swinging a bell I think |
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| Note normal rats at his feet |
Of course I made the mistake to assemble the Grey Seer from the Skaven Spearhead box first. Hoo-boy! that was frustrating. No locating pins or slots. Figure assembly as jazz. Parts just kinda sliding around until you kinda felt a vibe.
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| His staff is supposed to be more upright. But damn me if I could figure that out, and get his head somewhere near where a head should be. |
But I got things to sort of line up in what looks like it makes sense. Maybe.
I'm told the Grey Seer from the Skaventide box will be better. I hope so.
But each sprue of clanrats will give me 2 1/2 units for Midgard, and between the two boxes I've got 3 sprues. So 7 units plus a few extras to fill bases beside the Rat Ogres or artillery.
The Rat Ogres in the Spearhead box are very steam punky with cannons or drills where hands should be, but in the other box at least there is the option to just give the poor tortured beasts choppy implants.
They do look rather tortured and maddened. I feel rather sorry for them.
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| No wonder he's angry |
I'll make each one a unit on it's own and fill the base with swarms of giant rats.
With these 10 Skaven, I think I've now tripled the number of painted Games Workshop figures in my collection.
Friday, January 16, 2026
Broken Eagles
Scott has an impressive Napoleonic history library, and he's always happy to loan me his latest titles. This winter I read John Gill's substantial 2 volume history of the Confederation of the Rhine armies during the 1813 campaigns, Broken Eagles. This work is an excellent addition to his book covering the same armies during the 1809 Danube campaign, With Eagles to Glory.
Volume 1 gives a brief overview of how the Rhinebund came into being, their contingents were organized, and the invasion of Russia in 1812 to set the stage. He follows with an overview of the Spring and Autumn campaigns of 1813 before diving into the individual stories of each contingent.
In many instances, at least with the larger contingents, Napoleon's German allies fought quite well. Certainly as well as the equally hastily raised and trained French regiments. Several regiments earning the esteem of their French colleagues. Saxon, Baden, and Wurttemburg cavalry were well appreciated by French commanders. The Bavarian division faithfully guarding the French baggage park for several days after Leipzig until they were officially released.
Reading Gill's books on the Confederation of the Rhine armies always makes me annoyed at army lists that downgrade German troops. Granted the Saxon line infantry weren't up to scratch in 1809, but by 1812 they were fine. The Westphalian troops in 1813 suffered from shocking leadership, and if your king is going to abscond to the Rhine, it's only natural for the conscripts to return home at the earliest opportunity. Especially when Westphalia was a artificial kingdom that had only been in existence for 7 years. They didn't have the regional allegiance like the other armies. A lot of wargames seem to rely too heavily on self-serving statements by Napoleon and his Marshals. Gill digs into primary sources to give us a more accurate and detailed analysis of the Confederation of the Rhine troops, who for the most part fought well and honourably.
Sunday, January 11, 2026
Night Action in the Slot
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| Table set up. I diced for deployment. Japanese closest to camera. Americans in the far corner. Note that I've gotten more filter material and upgraded my fog/mist banks to be more irregular |
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| IJN in 3 columns, Line Ahead. Tenyru in the middle. |
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| Both forces advancing at a moderate speed. Random Event on the Joker results in the Tenyru having Ammo problems and a permanent -1 on all gunnery and torpedoes. |
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IJNS Hayashio fires a spread of Long Lances at USS Taylor. A sharp eyed ensign spots the phosphorescent track at the last minute and she evades. |
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| Strong and O'Bannon emerge from the fog bank launching torpedoes! Yugiri and Amagiri each take two hits. Both take hits in their engine rooms Flooding fast, they both go under |
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| Ouch. Just the one hit would have sunk her. |
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| The USN get an Ace, so Strong activates again and fires her last torpedoes at the Asagiri. Asagiri evades one, but one explodes, crippling her and causing flooding. |
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| Atlanta gives the Tenyru a broadside causing a lot of damage and starting fires. She fires her last two starboard torpedoes, but they sail off into the Pacific night. |
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| Meanwhile the crippled Asagiri in the foreground, is making smoke and trying to limp away before the Strong kills her. |



















































