In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Sunday, July 26, 2026

More Games!

Friday Family Game Night!

This past weekend was the Ragnarok XP Gaming Convention. Daughter Number 1 said she was coming down and had signed herself and my grandson up for a game. So, really it behooved me to join in. The Raganarok Team have been giving me invitations for years, but I've always been busy. This time I didn't really have any excuse.

Friday night we had a real live Family Game Night though. Daughter brought her copy of Twisted Cryptids, and she, Grandson, Mrs. Rabbitman, and myself spent a jolly evening eating stray hikers and dodging investigators while trying to accumulate myth points and become legendary.

Saturday we both signed up for afternoon games so we didn't have to rush in the morning. The convention venu being about an hour away in downtown Kitchener with heavy urban traffic.

Ragnarok is mostly an RPG and board game event, but there were some miniatures. Although most of the miniatures were more for RPG style games. Not a lot of vendors. I didn't need a crochet geek character, or expensive dice, or re-enactment gear. I bought Zombie Munchkin for my daughter at the Bring and Buy and I bought myself a pack of Japanese scenic items from Torchlight and Dan gave me a bag of Skaven he found in his closet. Skaven, they just get everywhere, don't they? But after investigation I think I'll get two Midgard units of Stormvermin and two units of skirmishing Gutter Runners out of it once I've repaired some tails and painted them.
 

Event schedule clearly displayed on various large screens

Something Marvel. A Marvel themed RPG I think. I don't think it was Marvel Crisis Protocol though.

Something Star Wars.


Vendors and board games

Tanks!

Various RPGs on going

A different Star Wars encounter

The venue had multiple levels. Not many vendors.

Joe of Miniature Landscape Hobbies (see also his Etsy store and his YouTube channel) was running a game of Silver Bayonet on a Hobbiton themed board that he had built for a customer, Torchlight Games and Hobbies, and was delivering at the show. Pasha Dan had also signed up for that, and we knew the other gamer as well, so it was more a meeting of chums than the usual convention game.

British infantryman moves past a hobbit-hole

French and British parties meet in an obscure village called Horbiton looking for enchanted items. The villagers have all run off as zombies have invaded the valley, naturally.


Another British infantryman recruits a bandit lady to our team. Their love affair was tragically brief. I don't think their song got past the first chorus before the dastardly Frenchies shot them both down.

British officer recuits another bandit, Codpiece Joe.

Our rifleman engages a zombie







I had hoped that the game was going to be a more of a Middle Earth take on the Napoleonic supernatural game; hobbits fighting Nazguls or something. But the board was fun to play on anyway. Dan and I got absolutely tabled, losing spectacularly to our  young opponent.

Speaking of Dan, the weekend before he had brought his modern African warlords over and we squabbled brutally over an abandoned UN Aid Convoy using One Hour Skirmish rules. Dan puts a lot of character into his kitbashes and buildings.




So these were games 23, 25 and 26 of the year.

Thursday, July 23, 2026

Operation Getting to Know You 2



A chum of the Mad Padre's, who I hunted in Mike's PBEM campaign Swan of the East (he was Captain of the notorious and much sought-after Emden) is in the region visiting and was hoping that the three of us could get together. 

My July dance card has been rather full, but Peter and I found a mutual gap in our schedules this past Wednesday night. After dithering over what game to put on, Mike suggested I show off my Quar.

A simple 300 point squad vs squad game of Clash of Rhyflers would fit the bill.

I set up at the top right edge. Peter set up lower left.

For a learning game I decided to keep things simple. A basic Crusader squad with attached H11a LMG, and a basic Coftyran squad with attached sharpshooter.

I set up some trenches on a 3x3 for lots of cover, and because I haven't used my trenches with CoR yet. 

Pushed my sharpshooter out to the flank, which was great until a Ryshi knocked him OOA 

LMG teams blasting away at each other

Yawdryl and 3 Rhyflers try to flank the Crusaders 

I suggested Peter take the Crusaders, since they're easier, and let him choose a table edge. I set up opposite. 

Vicious bayonet fight at the intersection! I was winning until I wasn't. 

Crusader squad marksquar 

Crusader LMG 

Clearing the trench of all my OOA figures


We threw grenades. We had a nasty bayonet fight in a trench. We used supporting fire. Machine guns blasted away. 

We played 4 full turns and when we called things at 10 pm I had 1 lonely rhyfler left to his 5. Peter found the rules pretty quick to pick up and will hopefully take some Quar enthusiasm home with him.

I lost, but the real victory was making a new friend. 

This was game 24, for the year!

Friday, July 17, 2026

Quar Characters


Getting caught up on some random pieces from the MyMiniFactory Tribe. First up, we've got a farm cart pulled by a large, happy beetle. Well, he looks happy to me. I imagine him humming a little tune as he trundles along.


The cart prints empty. I made the load with some old scraps of balsa wood covered with a square of shop cloth plus a couple of 3d printed urns. I need to do this to my Medieval baggage carts. Empty wagons just look so... empty.



My Coftyran bombers also finally got some rhyfles slung over their shoulders. I'm hoping to get some bogens for my Crusader bombers in the next print shipment from Don.


This is the Home Dyna for the Tolly-Maeryn faction. She's somebody's mom who has followed her kit to the front to make sure he's eating properly and changing his socks. While she's there she's become the Company Mom, fulfilling the role of cook/medic except that she isn't armed like a regular cook is (unless you count the wooden spoon), so there's special rules if she gets caught in a blast template to show the morale effect on both sides if she is hurt.
 


She can fulfill the cook/medic role for my partisans or just  be a character in a village, selling her cakes.



Finally, we have a Tribe Membership gift, a figure of Alykinder, father of the Crusade. Don mirrored the print, so on one I cut off the hand leaning on the cane and replaced it with a Doru SMG to make him a partisan leader or gangster. Dark deeds require dark clothes. But the other one I painted in brighter colours.




Tuesday, July 14, 2026

Blood & Chivalry Abroad

 My correspondent very generously recreated some key moments from his Hastings test game using Blood & Chivalry and sent a short battle report. I was excited to see the game played out. As you can see in the pictures he made some clever data sheets for the various units involved.

I will now turn the narrative over to Stefan:

The set up for the Normans was as follows:  Light infantry crossbow unit on the left flank, with Arriere-Ban medium infantry behind.  Light infantry bow unit on the right flank, with heavy infantry spearmen unit behind.  Heavy cavalry knights behind in the center and right flank.  


The set up for the Saxons was as follows:  Medium infantry Select Fyrd unit on the right flank.  Heavy infantry Huscarl unit in the center and another unit on the left flank.



The Normans advanced their crossbow unit on the left flank and their bow unit on the right flank and, once in range, stated inflicting missile casualties on the Saxons.  The Arriere-Ban medium infantry and the heavy infantry spearmen unit advanced behind the light infantry.  Eventually, the Norman light infantry bow unit and the right flank scooted further to their right so as to make way for the heavy infantry spearmen.  They could do so because, as light infantry, they are very maneuverable.  On the left flank there was not enough space to do the same with the crossbow unit and, unlike the bow unit, the crossbow unit could not move and shoot.  So the Arriere-Ban medium infantry started a ponderous wheeling maneuver to try to get at the Saxons.  As feudal medium infantry they could only wheel or turn about.



The Saxons started getting annoyed with the missile fire and the Select Fyrd unit on the right flank came off the hilltop to chase the crossbow unit away, while the Arriere-Ban medium infantry was still trying to wheel into place.  The crossbow unit elected to stand and fire, but incurred casualties and had to flee when the Saxon Select Fyrd meleed the crossbowmen.  

At the same time the Norman heavy infantry spearmen engaged in suicidal charges by throwing themselves at the Saxon left flank Huscarl unit.  The  intent was to inflict damage on the Huscarls but also to clear the way for the Norman heavy cavalry knights.  These feudal forces are very restricted in their maneuverability, and there really was no way for the Norman heavy cavalry to proceed forward unless the Norman heavy infantry was first destroyed.  After a couple of attacks, which resulted in the smaller Norman heavy infantry unit being repulsed, the Norman heavy infantry unit was finally destroyed.  This then allowed the Norman knights to charge,



The Norman heavy cavalry's charge hit the two Saxon Huscarl units, stationed in the Saxon center and the Saxon right flank.  The charge was devastating, resulting in the two Saxon Huscarl units recoiling.  While casualties were inflicted on the Saxons, the Norman heavy cavalry also incurred casualties.  However, in their morale test, the Norman heavy cavalry rolled a morale result of "battle ferocity."  So, they successively continued to charge the two Saxon Huscarl units before them, eventually routing these two Saxon units.  However, by the time of the last charge, they had incurred substantial casualties themselves, and their morale roll ended up in the Norman heavy cavalry routing also. 

[The bit about Blood & Chivalry that I'm quite proud of is the Morale Testing. The rare professional troops roll 3d6. Feudal troops roll d20, Mercenaries roll 2d6. Everyone uses the same table. So Feudal troops are more likely to get a '20' "Battle Ferocity" and mercenaries are quite in danger of rolling badly since you need a modified result of 9-19 to be in Good Morale. But in the above case the Norman cavalry rolled a "1" and with negative modifiers for casualties they'd break.]

At that point we called the game.  The only Norman units left on the board were the Norman light infantry bow unit, crossbow unit, and the Arriere-Ban medium infantry; the latter still trying to wheel into place.  The only Saxon unit left was the Select Fyrd medium infantry unit.

So very exciting to see my rules used in the wild by people who don't know me. The armies are all 15mm figures from Two Dragons, Thistle and Rose, and Old Glory.