In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Thursday, July 23, 2026

Operation Getting to Know You 2



A chum of the Mad Padre's, who I hunted in Mike's PBEM campaign Swan of the East (he was Captain of the notorious and much sought-after Emden) is in the region visiting and was hoping that the three of us could get together. 

My July dance card has been rather full, but Peter and I found a mutual gap in our schedules this past Wednesday night. After dithering over what game to put on, Mike suggested I show off my Quar.

A simple 300 point squad vs squad game of Clash of Rhyflers would fit the bill.

I set up at the top right edge. Peter set up lower left.

For a learning game I decided to keep things simple. A basic Crusader squad with attached H11a LMG, and a basic Coftyran squad with attached sharpshooter.

I set up some trenches on a 3x3 for lots of cover, and because I haven't used my trenches with CoR yet. 

Pushed my sharpshooter out to the flank, which was great until a Ryshi knocked him OOA 

LMG teams blasting away at each other

Yawdryl and 3 Rhyflers try to flank the Crusaders 

I suggested Peter take the Crusaders, since they're easier, and let him choose a table edge. I set up opposite. 

Vicious bayonet fight at the intersection! I was winning until I wasn't. 

Crusader squad marksquar 

Crusader LMG 

Clearing the trench of all my OOA figures


We threw grenades. We had a nasty bayonet fight in a trench. We used supporting fire. Machine guns blasted away. 

We played 4 full turns and when we called things at 10 pm I had 1 lonely rhyfler left to his 5. Peter found the rules pretty quick to pick up and will hopefully take some Quar enthusiasm home with him.

I lost, but the real victory was making a new friend. 

This was game 24, for the year!

Friday, July 17, 2026

Quar Characters


Getting caught up on some random pieces from the MyMiniFactory Tribe. First up, we've got a farm cart pulled by a large, happy beetle. Well, he looks happy to me. I imagine him humming a little tune as he trundles along.


The cart prints empty. I made the load with some old scraps of balsa wood covered with a square of shop cloth plus a couple of 3d printed urns. I need to do this to my Medieval baggage carts. Empty wagons just look so... empty.



My Coftyran bombers also finally got some rhyfles slung over their shoulders. I'm hoping to get some bogens for my Crusader bombers in the next print shipment from Don.


This is the Home Dyna for the Tolly-Maeryn faction. She's somebody's mom who has followed her kit to the front to make sure he's eating properly and changing his socks. While she's there she's become the Company Mom, fulfilling the role of cook/medic except that she isn't armed like a regular cook is (unless you count the wooden spoon), so there's special rules if she gets caught in a blast template to show the morale effect on both sides if she is hurt.
 


She can fulfill the cook/medic role for my partisans or just  be a character in a village, selling her cakes.



Finally, we have a Tribe Membership gift, a figure of Alykinder, father of the Crusade. Don mirrored the print, so on one I cut off the hand leaning on the cane and replaced it with a Doru SMG to make him a partisan leader or gangster. Dark deeds require dark clothes. But the other one I painted in brighter colours.




Tuesday, July 14, 2026

Blood & Chivalry Abroad

 My correspondent very generously recreated some key moments from his Hastings test game using Blood & Chivalry and sent a short battle report. I was excited to see the game played out. As you can see in the pictures he made some clever data sheets for the various units involved.

I will now turn the narrative over to Stefan:

The set up for the Normans was as follows:  Light infantry crossbow unit on the left flank, with Arriere-Ban medium infantry behind.  Light infantry bow unit on the right flank, with heavy infantry spearmen unit behind.  Heavy cavalry knights behind in the center and right flank.  


The set up for the Saxons was as follows:  Medium infantry Select Fyrd unit on the right flank.  Heavy infantry Huscarl unit in the center and another unit on the left flank.



The Normans advanced their crossbow unit on the left flank and their bow unit on the right flank and, once in range, stated inflicting missile casualties on the Saxons.  The Arriere-Ban medium infantry and the heavy infantry spearmen unit advanced behind the light infantry.  Eventually, the Norman light infantry bow unit and the right flank scooted further to their right so as to make way for the heavy infantry spearmen.  They could do so because, as light infantry, they are very maneuverable.  On the left flank there was not enough space to do the same with the crossbow unit and, unlike the bow unit, the crossbow unit could not move and shoot.  So the Arriere-Ban medium infantry started a ponderous wheeling maneuver to try to get at the Saxons.  As feudal medium infantry they could only wheel or turn about.



The Saxons started getting annoyed with the missile fire and the Select Fyrd unit on the right flank came off the hilltop to chase the crossbow unit away, while the Arriere-Ban medium infantry was still trying to wheel into place.  The crossbow unit elected to stand and fire, but incurred casualties and had to flee when the Saxon Select Fyrd meleed the crossbowmen.  

At the same time the Norman heavy infantry spearmen engaged in suicidal charges by throwing themselves at the Saxon left flank Huscarl unit.  The  intent was to inflict damage on the Huscarls but also to clear the way for the Norman heavy cavalry knights.  These feudal forces are very restricted in their maneuverability, and there really was no way for the Norman heavy cavalry to proceed forward unless the Norman heavy infantry was first destroyed.  After a couple of attacks, which resulted in the smaller Norman heavy infantry unit being repulsed, the Norman heavy infantry unit was finally destroyed.  This then allowed the Norman knights to charge,



The Norman heavy cavalry's charge hit the two Saxon Huscarl units, stationed in the Saxon center and the Saxon right flank.  The charge was devastating, resulting in the two Saxon Huscarl units recoiling.  While casualties were inflicted on the Saxons, the Norman heavy cavalry also incurred casualties.  However, in their morale test, the Norman heavy cavalry rolled a morale result of "battle ferocity."  So, they successively continued to charge the two Saxon Huscarl units before them, eventually routing these two Saxon units.  However, by the time of the last charge, they had incurred substantial casualties themselves, and their morale roll ended up in the Norman heavy cavalry routing also. 

[The bit about Blood & Chivalry that I'm quite proud of is the Morale Testing. The rare professional troops roll 3d6. Feudal troops roll d20, Mercenaries roll 2d6. Everyone uses the same table. So Feudal troops are more likely to get a '20' "Battle Ferocity" and mercenaries are quite in danger of rolling badly since you need a modified result of 9-19 to be in Good Morale. But in the above case the Norman cavalry rolled a "1" and with negative modifiers for casualties they'd break.]

At that point we called the game.  The only Norman units left on the board were the Norman light infantry bow unit, crossbow unit, and the Arriere-Ban medium infantry; the latter still trying to wheel into place.  The only Saxon unit left was the Select Fyrd medium infantry unit.

So very exciting to see my rules used in the wild by people who don't know me. The armies are all 15mm figures from Two Dragons, Thistle and Rose, and Old Glory.

Monday, July 13, 2026

No French Napoleonics

Saturday I loaded my Bavarians, Russians, and Prussians into Electrical Pete's KIA and with Handyman Huw, we trekked south of the 401 for a Big Napoleonic game at Scott's. This is hopefully going to be an annual thing.

Scott's Austrians joined my Prussians and Russians to fight his Wurttemburgers, and Italians, who were seeing dice rolled in anger for the first time. The Wurttemburgers and Italians were assisted by my Bavarians and Curmudgeonly Don's Dutch.


Russo-Prussian Grenadier Brigade 

Italian division

Wurttemburger Brigade 

Dutch Brigade 

Allied Light Cavalry Brigade 

Allied Reserve Artillery on a ridge with Corps Commander 

L-R: our host Scott, Handyman Huw, Curmudgeonly Don, and Electrical Pete. Huw and Pete are totally new to Napoleonic gaming after years in 40k. But they are building armies, so I thought they'd like to be in a big game.

Prussian Divisional Artillery

Italians assaulting the village on my left. My battalion of Fusiliers threw back four assaults before they needed to be relieved


Italian Artillery 

Prussians holding off Italian assault

Austrians arrive. Cavalry reinforces my left. Infantry move up in the center behind the big building.


Imperials moving forward 


Imperial Cavalry Brigade has pushed back my Prussian Reserve Brigade. The Bavarian Cheveaux-Leger did me proud putting in a good charge, even if they were fighting against me that day. 


Bavarian Division assaulting my center and making a dangerous hole, but I've been thrashing the Bavarian columns with fire from three batteries


Austrian Division arrives. Brigade of Grenadiers and brigade of infantry.




My Allied Dragoon Brigade hovered about menacingly, keeping these guys from sweeping around the village

Huw and Don contemplating options

Womp womp! Used two scarce ADCs to put "Artillery Assault" on my 12 pounders to roll abysmally and put a fatigue on myself. Instead of trying for other brigade orders our few ADCs (because we kept duffing our ADC availability rolls) were allocated to command rerolls to keep as many brigades as possible from being hesitant. So this was rather disappointing.

You can see the Austrian Grenadiers on the flank of the big building stopping the Imperial Cavalry from going any further



A view of the right. The skirmishers are potting at each other. The Allied Light Cavalry Brigade has retired behind the hill to get away from the Wurttemburg artillery.


My Prussian battalion on the flank of the village has been bundled back, attacked in front by Italians and in the flank by Bavarians. Fortunately they rallied.



We called it at 7 o'clock. The Bavarians were in bad shape having been hammered by the Allied artillery and the Italians had shattered a brigade against the village, so the Imperial side had two brigades on the cusp of collapsing. My Prussians were still holding on by their white knuckles, although it would only be because the Italians and Bavarians were going to break first.


So, maybe a winning draw for the Allies? Schwartzenburg will herald a mighty victory, Napoleon will blame one of his Marshalls, we went and ate pizza. Fun had been had.

It was a grand spectacle, if somewhat slow moving. General d'Armee is very detailed but the command and control really only starts to shine with a couple of divisions per side on the table. Unfortunately, I think the rules really need a dedicated club with big collections who can play it a lot to get the most out of them. I wonder how this game would have played if we had used Shako II? I am also contemplating the feasibility of making sabot bases to use my 28mm miniatures for Blucher.

This was my 22nd game of the year!