Clash of Rhyflers (or CoR) is the official squad level Quar skirmish rules from Zombiesmith. You can download the basic version for free here. You can also purchase the full rules (inlcuding heavy weapons, tractors, and cavalry) as either a PDF or hardcover from Zombiesmith or Wargames Atlantic.
I thought rather than constantly reinventing the wheel I really should just give in and try it. And if I like it, then just buy the hardcover book. Plastic cavalry is out now, so I'll be making an order by the fall, so...
So I set up a table of typical rural Alwyd using a mix of the Sarissa Precision buildings Big Pat gave me and some 3d prints. The windmill is from TTCombat (but they don't seem to be available anymore).
Opposing forces were a basic squad for of Crusaders and Coftyrans. Each squad had one rhyfler upgraded to a marksquar. I think both sides weighed in around 290ish points. Pasha Dan took the Coftyrans and Wierdy-Beardy ran the Crusaders.
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| 3' x 3.5' table Coftyran squad in foreground divided into rhyfle group and Cryfen LMG group |
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| Each squad could set up within 12" of their road exit |
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| Crusader squad in foreground in it's 3 fireteams. Their set up is within 12" of the road on their right corner. |
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| Cryfen LMG group moves around the windmill on the Coftyran right |
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| Yawdryl brings rhyfle group forward on the left. Rhyfler besdie the blue house is going to have a very bad day, getting hit multiple times. |
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| Crusaders advancing |
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| "Buck down!" Coftyran Designated Marksquar gets first hit |
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| Milwer and fireteam moving into the village |
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| Yawdryl advancing on Crusader right |
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| Cryfen LMG group getting into the fight |
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| Lots of fire going up and down the street. Couple of Coftyrans are seriously wounded by the grain field. Cryfen LMG is shooting up Crusaders trying to take up position by the well |
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| Long firefight with Coftyrans behind the blue house. Coftyran rhyfler keeps getting knocked down and gobsmacked, then knocked down again as soon as he's recovered. The Yawdryl is going to try "Tend Wounded" on his two companions and roll two '1s'. |
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| Cryfen LMG group advances to put more fire on the Crusaders down the street |
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| Blue chit indicates seriously wounded, can't fight and needs to be carried off table. Casualty figures indicate Dead. Wierdy-Beardy kept rolling '1' on his Tend Wounded actions. |
We did just over two full turns (a turn equals a run through the Activation Deck). But Wierdy-Beardy eventually had every quar down and no one left to activate. He had 4 dead, 2 seriously wounded and the remaining 4 were OOA (Out of Action, requiring a Tend Wound action to determine if they can just get back in the fight, are Gobsmacked and need an action to recover, are wounded and limited to 1 action per round, seriously wounded, or dead). Pasha Dan had 4 Seriously wounded, 1 wounded and 5 still active including his Cryfen LMG and both NCOs.
I probably got some things wrong. Must check if a figure can "Tend Wounds" on themselves and if a figure can interrupt and do a snap shot if someone crosses their line of sight. I was allowing that, which caused Wierdy-Beardy a few casualties as his rhyflers tried dashing across the street covered by the Cryfen.
But fun was had. Pasha Dan downloaded the rules as soon as he got home and stayed up to 0330 reading them.
I'm going to leave the table set up and try some other squads and a few specialists this week.