In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Thursday, March 5, 2026

Clash at Altmarienmarkt

BBC Announcer: Violent clashes continue in the tiny Alpine country of Mantovia today as Communist backed Tartarian armoured forces drive towards the nation's capitol of Isabelstadt, best known for it's Cheese Festival. Meanwhile, the UN Security Council has continued to have emergency meetings throughout the night to find an end to the crisis.

The Foreign Office released a statement today, reading...


I got a craving for some more action in my 1950s Imagine-Nation, and I wanted to field the new Comet tanks and Centaur AA tank that I'd painted last fall. I also wanted to try and see if  Seven Days to the River Rhine could handle a more infantry oriented battle.

A battle group of 2 companies from the 1st Fusiliers with a troop of Comets from the 2nd Dragoons is defending the town of Altmarienmarkt. The Fusiliers have attachments from the Weapons Company. The Tartarians are attacking with a battalion of Motor Rifles supported by a company of T54s.





Covering the left flank

Mantovian Forward Line of Resistance (they're dug into the tree line, but this was easier to manage)

Gebirsjaegern watching from the mountain


Ferrets watching the right flank

Forward Line of Resistance on the right


The Tartarians got the Divisional Artillery card and three sorties of the new MiG-15s.

Some artillery hits on the Mantovian left

MiGs! A Tartarian fighter bomber makes a strafing run, but misses everything. Mantovian air defenses are equally ineffective.


First kill! Recoilless Rifle from the Armour Defense Platoon knocks out the leading T54 advancing on the right flank. 

The Gebirsjaegern react to the following Motor Rifle platoon moving on and roll a '6'! 

Both BTRs are hit by Carl Gustav rounds. The infantry bail out and are then destroyed by the Mortar Platoon.

With the initiative seized, the rest of the column is knocked out by Comets firing from the flank.

View of destroyed column of Tartarian tanks and BTRs

On the opposite flank, a Mantovian J29 strafes the Tartarian column ineffectually. 

But a Comet lurking in the orchard brews up the lead T54 and causes the next to bail out. 

With nothing left to shoot at, the Mantovians surrender the initiative back to the Tartarians.

The next evening I returned to the game with the Tartarians down 14 Command Tokens. The PDRT renew their assault and bring on the other two sorties of MiGs.

A MiG blasts a Comet on the edge of town.

Second MiG is damaged by the Centaur, but it hits the armour defense section and a Comet during it's strafing run before returning to base trailing smoke.


No messing about now! The PDRT commander abandons his left and puts everything into the center. A 3rd platoon of T54s and 4 platoons of Motor Rifles move onto the table. The infantry quickly dismount before their BTRs get targeted.



3rd tank platoon has advanced on the treeline, but Carl Gustav rockets knock out two. (That is an armour defense section in the ruined house in the center firing into the flank.) The Motor Rifle platoon on PDRT right tries pushing forward through the grain field but gets cut up by small arms and GPMG fire from the town

Using the Za Rodina! card, five sections of Motor Rifles charge forward behind a mortar barrage on the tree line
A vicious firefight erupts. Only the entrenchments save the Fusiliers.


This T54 is incredibly lucky, getting hit multiple times by Carl G rockets and 77mm APDS rounds from the Comet, until the crew finally bailed out.

The PDRT Commander rolls on to reinforce the attack.

Comet inthe orchard reacts and kaboom!, the Command T54 blows sky high! The loss of Command Tokens at this moment keeps some Reserves from moving up.

Lots of small arms shoooting in the center, but the Motor Rifles are getting cut down.


The Ace Comet  crew engages a second T54 and brews it up as well.

Not to be outdone, the other survivng Comet advances to engage the BTRs and one of the remaining T54s. But it rolls terribly for penetration.

Ferrets on the right have done sterling work laying down MG fire into the flank of the Motor Rifles, eliminating three sections


At the end of turn 3 with the PDRT having lost 10 out of 12 T54s and 12 stands of infantry out of 27, it was time to call the game. 

I'm getting a better handle on infantry and support weapon stands. The humble Ferret armoured cars contributed to the victory, their machine gun fire was critical in stopping the PDRT infantry assault. The Comet tanks did very well. That crew in the orchard desrve a barrel of beer, accounting for 4 or 5 of the kills. But I keep forgetting to keep Command Tokens back for units that are off table. The initial wave of Tartarians had ALL the Command Tokens, even though most of the infantry and half the tanks were still off table until the second night, which was awkward.

The battle was big. It was messy. It was immensely satisfying. It was my FIFTH game for 2026. Fun was had, even though I didn't get Motor Rifles fighting house to house with Fusiliers. 

Maybe next week, the PDRT will bring on another wave.

Tuesday, February 24, 2026

The Battle of Ironicum AD 265

Having completed some more figures, I thought that it was time for a little play and see where I was. This would also be a good refresher on the rules. So I indulged myself and played this out over three evenings.

Carolianus Silex on his white horse leads a charge into the Gothic lines!

Behold my very deluxe, ultra posh playing aids!

As I was planning out the armies I realized that the commander for my all metal A&A army was a plastic Victrix figure, whereas the heroes for my plastic Wargames Atlantic Goths and Romans are all metal! I thought this was very ironic.

Prefectus Cohortis Carolianus Silex with staff (Warlord Games slave girls)

Legatus Duplicitous with staff (Warlord Games slave girls)

Cohortes Equitata IX Britannarium (the metal A&A army) led by Prefectus Cohortis Carolianus Silex came in at 476 points, and 12 Reputation. 

the white drapery rings are my really posh Mighty Deed counters

6 centuries of infantry

4 turmae of cavalry

an attached vexillation of Palmyran archers

Legatus Duplicitous with his army of plastic Romans and Goths came in at 484 points, and 12 Reputation. 

Warlord Auxilia in first line. Wargames Atlantic Late Romans in the second line.

Gothic cavalry wing led by a Pulp Figures Saxon noble


Warlord Scorpions


Two heroes to lead the center. 


Opening moves. Carolianus (on the left) advances in echelon with his left and refuses his right because he read it in a scroll somewhere. The Palmyran archers advance on the right to begin shooting up the enemy.


Cavalry wings come to blows and begin murdering each other. Both cavalry commanders are killed early on.

IXth Cohort crashes into the Goths pushing them back all along the line



The cavalry fight doesn't go well. Carolianus joins in, throwing all his Mighty Deeds into a final charge, but doesn't destroy the mounted warband in front of him.

Fortunately the infantry win all their melees. These Goths are reduced to one stamina and fail their Command Test, they break. -2 Reputation

Centurion Primus crushes the warband facing him, and kills the hero leading them. -4 Reputation 


In the Shooting Phase Ozempyc, Centurion of the Palmyran Archers uses a Mighty Deed to roll 6 extra dice and destroys the oncoming century of Auxilia. -3 Reputation

At the end of the turn Duplicitous' army of rebels is reduced to negative five Reputation. Carolianus is still at 10, despite losing three turmae of cavalry and two heroes.

End Game. The Goth infantry lose heart before their cavalry can outflank Carolianus

End Game from the other side of the field

There was lots of consulting the rules. Got a bunch of stuff wrong. I've come to the realization that tooling up Level 1 and 2 heroes with a bunch of Traits that you forget about might be a waste of points. The big stuff like Today We Fight to Win and On My Command, Unleash Hell shouldn't be held onto too long or you lose the chance to use them.

Definitely an indulgent, solo pleasure. But I enjoyed the visuals.