Rhyfler Merch. The first Quar |
Quar! What are they good for?
1st generation metal Crusaders |
4th generation siocast Crusaders |
Well... absolutely everything!
1st generation metal Royalists |
3rd generation plastic Royalists |
The plastic Quar from Wargames Atlantic have certainly created quite a stir. YouTube channels devoted to 40k content have done episodes about them. Painters on Instagram have discovered them. People in the Hot Lead community keep sending me links (I enjoy them, keep them coming!).
Their kind of silly, but deadly serious, often satiric, grimsical aesthetic has exploded upon the Tabletop Gaming scene at a time when, it seems, a lot of voices have finally said "enough already!" with regards to Games Workshop's continuous new editions, overpricing, and artificial supply shortages driving FOMO. Consequently, the Quar Discord has exploded with a lot of people who have walked away from 40k. Whether they leave 40k because of the exploitive pricing, the oppressive grimdark of the universe, or toxic fans. But for whatever reason, they've come to Quar and are feeling the energy I remember from the old Rogue Trader days in the 80s, which many of them are too young to have experienced the first time.
Part of that energy and enthusiasm comes directly from Joshua, who encourages and celebrates kit bashing, and repurposing models from other sources. Certainly I've found new uses for abandoned models from the lead pile.
Repurposed Boer War 1 pdr "pom-pom" gun |
Kit bashed field gun |
Yes, that's a WW2 Soviet artillery tractor |
The success of the first set though means that Zombiesmith and Wargames Atlantic are working on three more plastic releases. Plus an entire faction that will be released as .stls later this summer. Joshua Qualtieri is hinting at a completely new faction too.
So it seems that Quar are the Hot New Thing. The current wargaming zeitgeist, as it were.
I like to think that I was into Quar before they were cool.
DH2 with Quar pilot |
My excitement for all things Quar has certainly held on. I can use them for any First or Second World War scenario that captures my imagination really, without having to paint a new force, or any SS. There aren't really any bad guys, or any Over the Top heroes or monsters. Every quar is just a dumpy, kind of sad, little guy, doing his best to survive in a big, scary world.
I think I just described myself really.
Which is part of the appeal.
There's also the satire, and silly names, which I can indulge freely, without the worry about making fun of real, historical people. A worry that deflated some of the fun of Colonial games for me. Concerns about Imperial expansion and oppression took the rest of the fun, but that's beside the point.
Plus the goofy whimsy of the bizarre war machines. They're Quar, so they look at things differently, so maybe make different design choices. Which is a hurdle I could never get past with Victorian Science Fiction games, where I was always "Yeah, but that wouldn't work."
Fiat 2000 tanks. Goofy, awkward Interwar designs are very Quar |
Or maybe I've finally matured enough as a gamer that I can tell nagging logic and reason to just shut up for once?
So it's the First and Second World Wars, without the Nazis, and Death Camps, and the atrocities. Which is nice. The tactics are serious, but the characters are comic. Which keeps it fun.
Enjoyable overview of the Quar, full of enthusiasm and missionary zeal. You make a terrific case for gaming with the Quar. I bought the box from Wargames Atlantic but haven’t opened it yet, keeping it for a lean time. You have encouraged me to perhaps dive in…
ReplyDeleteAlan Tradgardland
Part of me says: "Don't wait! Do it. You won't regret the decision."
DeleteBut part of me says: "yeah, get the other stuff done first... because once you go Quar, you won't go back." ;)