I really shouldn't do this to myself, but I put a game of Quar on the schedule for Friday night, to show the flag so to speak. I had originally wanted to demonstrate a few concepts from This Quar's War, but since I haven't had a chance to play it since January, and there isn't a smooth Player Reference to use, I switched gears at the last minute and used Quar of Command, with a few changes from last time.
Six players. Each player had two squads, a support weapon, a heavy tractor, and a medium tractor. To make the logistic burden easier I brought my lightweight box of Big Sexy Trees and jungle bushes and some ruined buildings. Scattered those and my 6 Quar themed Jump Off/Objective markers in between the two start lines to give them something to maneuver for/fight over.
I used the card activation and had them roll for who got the first card. Each player on the side got as many Activations as were revealed on the card (so if I drew a 4, each player on that team got to do four Actions). A unit could be activated as many ties as you wanted per card, but it could only do one combat action per card.
Everybody was pretty savvy about finding sight lines between the trees, and the tractors started pounding at exposed infantry and enemy tractors. Initially the Crusaders were winning the tractor duel, but then the Royalists brewed up two Baeliogs and an Alithean in one round!
By the end, two of the Royalist players were completely wiped out. Royalists had a Aefyr and some PPCLI left at one end, but the Crusaders had more infantry still standing, a Baeliog, and control of more Objectives. So minor Crusader victory.
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First game for the Toulmorese! They did not get absolutely hammered, surprisingly. |
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First tractor kill! |
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Victim |
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Victor |
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Not all going the Crusade's way |
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Exploding tractors everywhere! None were knocked out through accumulated shock or mobility kills, just straight to brew ups!
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End game. The Toulmorese are trying to close assault the Aefyr at the bottom of the picture. |
Here are the Player Reference Sheets I used:
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Big Quar can remove 1d6 shock for an Activation |
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Yes I need to do a stat block for the Aefyr. Big gun, but lighter armour than the misspelled Paerydyn. |
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Big Quar can remove 1d6 shock for an Activation |
Of course, now I need to add the PPCLI Scatter Gun, and stuff for the Toulmorese, Gloam-Hyyn (especially their trackers), the Taenyer tractor, and Squeedle tractors. It's always a
Work In Progress.
For the Quar I found this nice die cast truck for $2 that I'll repaint to match
the other one, so I can have a convoy to attack or something.
And one of my players, a long time attendee and gaming chum, whom I've inspired to get his own Quar, gifted me this lovely little handmade snack shack for the Mothcake Chef to do business out of. As you can see, he fits quite nicely. The door hinges and there's a pot bellied stove inside too.
I'll talk more about the rest of Hotlead later this week. But the show went very well.
I really like your Quar buildings. They are a great blend of Sci-fi and fantasy in a unique way, which is how I see the Quar universe.
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