In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Wednesday, July 1, 2026

Learning to Skedaddle!


I decided to try some more things and set up a bigger game with 2 squads plus some Specialist Support options and leaders.


Points add up very fast when you're being greedy.


2 squads plus officer, Cook, Messenger Squirrel Handler, a Master-Yawdryl, and a couple of scatter guns adds up to 750+ points. 


I was going to use the Tollyn-Maeryn as the other side, because I wanted to try their rhyfle grenades,  but they're all green troops and very cheap. I could only muster around 360 points.


So I got the Crusaders out again. Added a couple of H11a LMG teams, a Cook, an officer, and did some non-canonical upgrades to make a Bomber Squad. Because I still dream of doing some reskinned First World War battles with a platoon divided into rifle, bomber, Lewis gun, and rifle grenade sections.
 

During Saturday's game, everyone was doing Reaction Fire when shot at (giving the active player a further -2 skill modifier). This time I tried Skedaddling, which gives a -4 modifier. If the shooter misses you check what they rolled and that might mean the attacker gets to decide where the target takes cover.


An LMG fired at a group, who all Skeddadled. 1 rhyfler was hit, but for the others the Crusaders rolled low enough (but still higher than their Skill Target number) that the target rhyflers ended up dispersed in all directions, out of Command Radius, prone and Gobsmacked. Which effectively ended their advance. It would take them about 8 Actions to regroup.


The Scatter Gun is another interesting weapon. The Bomber Squad across the road spent a lot of effort trying to keep it from firing at full effect. It managed one volley, which knocked most of the Squad down!


BLAM! Scatter gun in foreground blasts across the road.


Several casualties together was a a prime use for the Cook, who can do Tend Wounded to everyone within 2". And his Medic skill means he gets a +1 to his Tend Wounded roll as well. It's nice that there is a difference between Cooks and Medics since most of my armies have both.



The Cook, on his delivery bike, raced down the road, dodging fire from a rhylfer by the red roofed hut. 


Crusaders advance into the village

Crusaders advancing on the right

It was a big, confusing, slow moving exercise. Definitely must reign in my megalomania and keep games to under 600 points. Although with multiple players on a side, each player could run around 300 points and they all get the same activations. It might get tiresome though if one player has done his initial 3 actions and is now waiting for his team mate to stop the table talk and focus and do his, so they can find out if they have a fourth and fifith.

But it gave me some good questions that I got answered on the Quar Discord. There were definitely a few things we were doing wrong on Saturday night.

However, this increases my enthusiasm for my small band of sweater wearing Ergydir in their fisherquar caps and the chance to get my small handful of partisans on the table. Just maybe I don't have to build every force up to a company battlegroup?

Nah. Don't be daft.

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