I also bashed about with The Men Who Would Be Kings and the Mr. Babbage solo engine written into the rules. I only got a few turns in, but enough to help learn the rules and discover that shooting is very nasty. My Bengal lancers sent the Pathan horsemen packing but then Mr. Babbage rolled for the surprise appearance of two bands of Pathan warriors to their front and flank at short rifle range.
|Guides in the front, followed by Madras Sappers. On the other side of the screw gun are Gurkhas and Highlanders.|
|Hodson's Horse lead the way!|
|First band of Pathan warriors appears|
|Pathan horse appear to challenge the lancers|
|Skirmishing in the nullah while lancers cut through Pathan horsemen|
|Oh oh! Two units of Pathans appear in response to Imperial moves, getting the lancers in a deadly crossfire.|
|Gurkhas clear the nullah. Screw gun deploys.|
|More Pathans appear, although the band to the Imperial rear slunk away next turn.|
Another thing I realized with this exercise was that I have a lot of Colonial figures. I mean a lot, a couple of brigades in Black Powder, so enough for 3 or 4 Field Forces in TMWWBK. I only used half of my Guides, Gurkhas, Madras Sapper and Highlanders. So except for a few bits to expand into the 2nd Boer War (like Boers and some more British infantry), the rest of my Colonial unpainted lead pile is heading for the 2021 Bring & Buy. The Pathans don't need a second mountain gun and the Raj doesn't need more infantry (British or Indian).
I also had the happy inspiration to try and adapt Contact Front to my Expanse themed SF games though, so there's something to occupy the brain as well. Of course support options rangng from a sniper team to an Assault Cruiser in orbit will take some thinking.
But right now, I mostly feel motivated to work on some terrain. Which I'll post about shortly.