"We are travellers from the East in search of an ancient treasure." The tall guy was weird, and what kinda hat was that? A flower pot on his head?
"Don't know about no ancient treasures fella. Maybe try over at Cohen's Deli. Old Man Ethan knows all kinds of stuff."
The four strangers moved away down the street. Mrs. O'Grady gave them the fish-eye and accosted Joe "And who are those gentlemen and what do they want around here?" she demanded.
"Couple of Wise Guys from the East Coast I think. Looking for lost loot."
Mrs. O'Grady clucked anxiously. "It'll be troubling then. You'd best run and tell Brendan."
Here is my newest gang, four characters in fezzes given to me by Pasha Dan.
"I've got pulp figures for you" he told me.
"Ummmm.... ok? But I've got enough Tommy Guns. Really don't need anymore."
"Shotguns it is!"
And a couple of weeks later these guys are hanging on my door knob.
Dan loves to convert miniatures (even if he doesn't need to). So the two with shotguns are converted. A quick paint job and done: a quartet of foreign gentlemen in Pottersville seeking an ancient (and presumably cursed) artifact.
Thursday, September 5, 2019
Thursday, August 29, 2019
Ancient Sharp Practice
Once again, thngs have fallen together serendipitously. Or it's kismet. Or it's all Patrick's fault.
I've been fascinated by the shadowy 3rd century Roman army for ages now, since researching Legion & Empire. Armorum & Aquila are the only extensive and dedicated 3rd century range of figures out there. Here are some nicely painted examples:
Any other I've seen has been a disappointing mash up of Early Imperial troops with some Late Imperial cavalry and skirmishers thrown in.
Plus after the frustrations of designing Legion & Empire, I realized that the big battle wasn't really where it was at for most of Imperial Roman military history. Most of your fighting was done by the frontier garrisons, chasing barbarian raiders or doing some raiding of their own. I've thought for a long while that an 'army' based around a cohors equitata (a mixed unit consisting of a cohort of 480 auxiliary infantry and a turmae of 124 cavalry) would be pretty cool, and satisfyingly heavy on the auxiliaries. I find most Roman armies have way too many legionaries and not enough auxiliaries to be honest.
So, last week Patrick gives me this:
I've been fascinated by the shadowy 3rd century Roman army for ages now, since researching Legion & Empire. Armorum & Aquila are the only extensive and dedicated 3rd century range of figures out there. Here are some nicely painted examples:
http://lonelygamers.blogspot.com/2009/07/miniatures-palmyran-army-3rd-century.html |
http://tartys.blogspot.com/2012/09/a-romans.html |
Plus after the frustrations of designing Legion & Empire, I realized that the big battle wasn't really where it was at for most of Imperial Roman military history. Most of your fighting was done by the frontier garrisons, chasing barbarian raiders or doing some raiding of their own. I've thought for a long while that an 'army' based around a cohors equitata (a mixed unit consisting of a cohort of 480 auxiliary infantry and a turmae of 124 cavalry) would be pretty cool, and satisfyingly heavy on the auxiliaries. I find most Roman armies have way too many legionaries and not enough auxiliaries to be honest.
So, last week Patrick gives me this:
Which gets the juices going again. And gets me looking at the A&A catalogue, for the umpteenth time.
Around the same time Richard Clarke lets out on social media that he's bashing on with a Roman adaptation of Sharp Practice.
Then, while surveying the lead pile, I notice that I have a nice little pile of close to 100 plastic (Wargames Factory originally I think) German tribesmen looking for foes. God knows where they came from, I think my friends collected free giveaways at a convention and sent them my way.
Then I see that Armorum & Aquila is running a nice "buy 4 get 1 free" sale this month.
Order sent. At a 1:10 figure ratio a cohors equitata is 48 foot, and 12 cavalry. A nice tidy little force to work on this fall.
Saturday, August 10, 2019
Long Time Coming
I was still waiting for my Peter Pig order to arrive and had nothing on the painting bench, when my eyes lit upon some Prussian fusiliers and grenadiers that had been primed and waiting patiently in the queue, repeatedly passed over as other armies and projects took my fancy. Victims of the "I've got enough to play with now" syndrome these fellows have sat for TWENTY-FIVE YEARS!!
Redeemed from limbo now, these reinforcements bring my Prussian infantry up to 21 battalions, comprised of:
- 1x Guard Musketeers
- 3x Grenadiers
- 6x Musketeers
- 5x Fusiliers
- 2x Garrison
- 3x Frei Korps
- 1x Jaeger
With the inclusion of low grade troops like the Garrison battalions and Frei Korps, I hope no one accuses me of being a power gamer.
25 years ago I carefully matched facing colours, hat lace and pant and waist coat colours to the flags. The backing of grenadier mitres and the multicolored hat prom poms were all exact for each regiment portrayed.
This batch I stopped caring. Everyone got a generic Prussian uniform of white pants and waist coat with red facings. I did vary the backs of the mitres. The Fusiliers did get actual fusilier regiment colours though. I'm not a total savage.
Monday, August 5, 2019
Five Games, Two Weekends
Last weekend I finally got up to the Mad Padre's for one of our irregularly scheduled Operation Thundering Dice weekends of gaming.
We started out pitting his Space Kitties against my MMC in the epic battle for control of the arid mining colony Litterbox 4. His kitties were suitably aggressive, pouncing into close combat several times.
He had me outnumbered in AFVs and I had him outnumbered in troops, so I concentrated on taking down his fast moving armour. But my power armoured Fleet Recon fireteams got pasted. The game shifted in my favour when a random event resulted in a piece of debris hitting a major concentration of Mike's kitties and one of their IFVs.
We then gave the Games Workshop big battle rules War of the Ring a try with a very unbalanced game. It is very figure intensive. Companies of 8, and a formation needs at least 3 companies to have a chance. Also the basing is very critical, a point against IMO.
My trolls proved very hard to kill and stopped the Rohirrim cavalry dead.
The magic was interesting though and I liked the Might Points allowing heroes to go do heroic stuff. So I might steal some ideas for my own games.
Sunday after breakfast it was time for some Dragon Rampant and a bit of Evil vs. Evil as Mordor and Isengard got into a disagreement over some hobbits.
Mike was having terrible dice luck. He kept trying to use Saruman to cast befuddle on my troops before attacking. So my Nazgul said "Good idea!" Except my activation rolls were better and my trolls charged downhill into magically befuddled troops sending Saruman running back to his tower.
This weekend being a long weekend it was hard to get anyone together. But Sunday night Dick came over to help me play some of The Chicago Way. I did up two roughly equal gangs and we were able to run through two games in about 5 hours, which included a break for pie.
We played a "Raid" scenario with my gang attacking his gang in the warehouse, then after some apple pie that Mrs. Rabbitman had made, we tried the "Running the Gauntlet" with Dick's hootch convoy getting ambushed by my gang in the dangerous streets of Pottersville.
I mainly wanted to learn the mechanics better and try my dual Tommy Gun armed figure from Steve Barber. He blazed away like Frank Castle in The Punisher, but he wasn't over powering either.
My gunsels burst in the back doors, causing lead to fly. Big Tony Canolli and a couple of heavies rained lead down from the mezzanine level. Meanwhile I'd sent my hit man around to the front door to get behind them. Dick's punk guarding the office fired through the door at him and my heavy shooter blasted a volley back. A hood with a Tommy Gun moved to the foot of the stairs and blasted Big Tony before Mad Dog gave him both guns. The fight ended with a lot of very close range blazing away around boxes.
In the second game I wanted to learn car rules better. Dick got cautious and dismounted most of his gang to clear the street before bringing his vehicles down. Since he wasn't going to drive into my kill zone, I moved the kill zone to him and a big shoot out erupted at the corner by the deli complete with a bullet riddled car crashing into a light post. My Boss did a very dramatic walk up the street and plugged Mad Dog with a single shot. My hit man then strode through the carnage outside the deli to take down Big Tony at close range. Dick had tried to outflank me by sending two hoods through the warehouse but he effectively removed their firepower from the fight at the intersection when it mattered.
Pretty exciting. Very cinematic action. Lots of laughs too.
On the painting bench I've done this legion of Foundry Late Imperial Romans for a friend (which have been in the queue 4 years or so), and whilst waiting for more Peter Pig Russians to arrive I decided to get some paint on these 2 battalions of 15mm Old Glory SYW Prussian fusiliers and 1 battalion of grenadiers because Scott tells me he's doing 15mm SYW Austrians next. Scott never does things by halves, so I figure I need the reinforcement.
Besides , they've only been sitting primed and waiting for 20 years or more!
We started out pitting his Space Kitties against my MMC in the epic battle for control of the arid mining colony Litterbox 4. His kitties were suitably aggressive, pouncing into close combat several times.
He had me outnumbered in AFVs and I had him outnumbered in troops, so I concentrated on taking down his fast moving armour. But my power armoured Fleet Recon fireteams got pasted. The game shifted in my favour when a random event resulted in a piece of debris hitting a major concentration of Mike's kitties and one of their IFVs.
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Martian Marines advance |
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Space Kitties zoom in |
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Space Kitties have loads of zoomy shooty things |
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MMC Fleet Recon take up positions in the colony |
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Kitties on fast moving, high firepower zero armour jet bikes! Meow! |
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MMC rifles take up positions |
My trolls proved very hard to kill and stopped the Rohirrim cavalry dead.
The magic was interesting though and I liked the Might Points allowing heroes to go do heroic stuff. So I might steal some ideas for my own games.
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Armies deploy overseen by Smoochie, Plush Dragon of Mordor |
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Theoden leads a huge cavalry charge against my right wing. We didn't get to fight over Mike's groovy new Rohirrim fort, but it looked good on the side lines. |
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Nazgul leads wolf riders to envelope Mike's right |
Mike was having terrible dice luck. He kept trying to use Saruman to cast befuddle on my troops before attacking. So my Nazgul said "Good idea!" Except my activation rolls were better and my trolls charged downhill into magically befuddled troops sending Saruman running back to his tower.
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Mordor |
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Deployment supervised by Stanley the Fuzzy |
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Isengard |
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Some Warg on Wolf action |
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Wargs smash into my goblins |
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Action in the center |
This weekend being a long weekend it was hard to get anyone together. But Sunday night Dick came over to help me play some of The Chicago Way. I did up two roughly equal gangs and we were able to run through two games in about 5 hours, which included a break for pie.
We played a "Raid" scenario with my gang attacking his gang in the warehouse, then after some apple pie that Mrs. Rabbitman had made, we tried the "Running the Gauntlet" with Dick's hootch convoy getting ambushed by my gang in the dangerous streets of Pottersville.
I mainly wanted to learn the mechanics better and try my dual Tommy Gun armed figure from Steve Barber. He blazed away like Frank Castle in The Punisher, but he wasn't over powering either.
My gunsels burst in the back doors, causing lead to fly. Big Tony Canolli and a couple of heavies rained lead down from the mezzanine level. Meanwhile I'd sent my hit man around to the front door to get behind them. Dick's punk guarding the office fired through the door at him and my heavy shooter blasted a volley back. A hood with a Tommy Gun moved to the foot of the stairs and blasted Big Tony before Mad Dog gave him both guns. The fight ended with a lot of very close range blazing away around boxes.
![]() |
Bullets fly in the warehouse |
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Machine gun fire rains down from mezzanine |
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"Knock! Knock!" My hit man goes in the front door to get behind them. |
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Pie break! |
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Laying in wait |
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Blood in the streets |
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The driver is gunned down |
On the painting bench I've done this legion of Foundry Late Imperial Romans for a friend (which have been in the queue 4 years or so), and whilst waiting for more Peter Pig Russians to arrive I decided to get some paint on these 2 battalions of 15mm Old Glory SYW Prussian fusiliers and 1 battalion of grenadiers because Scott tells me he's doing 15mm SYW Austrians next. Scott never does things by halves, so I figure I need the reinforcement.
Besides , they've only been sitting primed and waiting for 20 years or more!
Labels:
Ancients,
Dragon Rampant,
Fantasy,
Gaming,
Gangsters,
Lord of the Rings,
Painting Bench,
Pulp,
SF,
SYW,
The Chicago Way
Sunday, July 14, 2019
A Bit of a Throwback
My buddy Scott, with whom I've been gaming for about 30 years, works his butt off at the Toyota plant with piles of mandatory over time, so he rarely gets out for games. He likes big horse and musket battles too, which neither of us get to play much any more.
But this past Saturday he brought down part of the enormous 28mm Napoleonic collection that he's been getting painted for the past 2 or 3 years. He's got a Corps each of Austrians and French (all Perry Miniatures) plus some lovely Crescent Root buildings.
So we set up far too many figures on far too complex a table with far too complicated a scenario and bashed on with Black Powder.
But fun was had. German and Hungarian infantry held off charging squadrons of Hussars and lancers. French infantry stormed the dug in battery where some of the gunners held on far longer than expected. German counterattack columns disappeared like mist. Jaegers held a column attack for four rounds of hand to hand before destroying the French. Austrian cavalry arrived at literally the 11th hour turning the tide.
On to pictures!
Scott is getting his own game room and terrain together, featuring a 5x12 table. Hopefully we'll be able to get his whole collection out! He'd like to try General d'Armee as well.
But this past Saturday he brought down part of the enormous 28mm Napoleonic collection that he's been getting painted for the past 2 or 3 years. He's got a Corps each of Austrians and French (all Perry Miniatures) plus some lovely Crescent Root buildings.
So we set up far too many figures on far too complex a table with far too complicated a scenario and bashed on with Black Powder.
But fun was had. German and Hungarian infantry held off charging squadrons of Hussars and lancers. French infantry stormed the dug in battery where some of the gunners held on far longer than expected. German counterattack columns disappeared like mist. Jaegers held a column attack for four rounds of hand to hand before destroying the French. Austrian cavalry arrived at literally the 11th hour turning the tide.
On to pictures!
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Setting up |
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Scott has limbers for every 2 gun battery |
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My gabions were pretty excited to have some black powder artillery behind them |
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Austrian Grenadiers brigade in the cathedral |
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Jaegers |
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French commander |
Scott is getting his own game room and terrain together, featuring a 5x12 table. Hopefully we'll be able to get his whole collection out! He'd like to try General d'Armee as well.
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