Finally, and very suddenly, not one, but two games!
The Mad Padre contacted me last weekend about when I was available this fall for Roto 3-16 of OP Thundering Dice. This weekend was the only one free until after Remembrance Day so he made a rapid deployment on Friday for an overnight stay.
Friday night we played Dragon Rampant. Pasha Dan, Brett and Mikey also came over for a big silly 6 warband smash up.
Brett brought his old Warhammer Fantasy hobbits who allied with the Padre's Rohirrim and Victorian Faerie elven band.
|Nasty shooty hobbits |
|Flighty Faeries with some Treemen|
On the evil side were my Black Company, Pasha Dan's old WFB Chaos Dwarves and Mikey running the Padre's Isengard Uruks.
|Black Company with Red Dragon |
|Chaos Dwarves with many conversions because that's the way Dan rolls|
On the left I faced the hobbits. 4 units of elite shooters. The hotpot launchers were a reduced figure unit with weighty projectiles. Stupidly I advanced in an uncoordinated fashion and let him concentrate on, and shoot up each of my best units in turn, effectively recreating the battle of Agincourt, with me as the French. Morithol ("Dark Helmet") my commander did charge into the hotpots and lay about him with his venomous Sword of Angmar. So he routed the cooks, but got turned into a pin cushion. The heavy foot didn't last long after that and the hobbits had dragon steaks for dinner.
|Company horse out front, unsupported |
|Dragon and Morithol attack next|
|Hobbits rolling white dice, glad I have armour 4|
|Hobbits surge forward to victory and a barbecue!|
Over on the other flank, Mikey surged towards the woods to attack the Padre's naked nymphs. The Padre was frustrated by bad rolling and the skirmishing Faeries didn't skirmish. Most of the battle was fought by Treeman, who took on warg riders, spear uruks, skirmishing goblins, chaos dwarves riding lizards and the dwarf general on his manticore before finally going down. His companion, Treegirl, (a Bombshell Miniatures "Forest guardian") also took on the lizard riders exacting a cruel revenge.
|"Ooh! What handsome bark you have!"|
|Treeman fights the Wargs|
|Mikey surging forward in the background, Dan's dwarves watch from the middle. It will take a while for them to get drawn in|
In the centre the Rohirrim and the Dwarves were both slow to get moving. Theoden sent a unit of elite Riders to reinforce the hobbits, but they weren't needed and just watched the effects of Hobbit archery until asked to join in some barbecued dragon.
Dan's dwarves managed to get in on the kill for Treeman. The lizard riders charged forward to attack more Riders but then got flanked by Treegirl and destroyed. This left Dan with his goblin scouts and a unit of rocket launchers who stood around watching all night.
So the Faeries lost the woods. The Uruks were happily burning things. The dwarves were kind of beaten up. The Black Company was destroyed. The hobbits were the big winners really.
On the Saturday the Padre and I played some 5Core. A Presence Patrol of a section of Canadians (plus the Lt, WO, interpreter,CIMIC officer and GPMG team) and two sections of ANA have to patrol a village. Conduct a shura, look for weapons, get Intel on the Bad Guys.
The Padre was a sport and role played the scenario, pressing on with searches and questions in the market while aware of my attempts to infiltrate fighters through the grape mounds and pot field to protect the weapons cache in the grape drying hut. I let him move everyone until a contact. But I hampered the insurgents with rolling for activation. I wasn't quite in position when one team rolled a '6' -firefight. So I figured Haji got excited and started the shooting, snapping off a burst at Pte. Lewis keeping watch at the edge of the market. Lewis scrambled back along the wall shaking the dust off "Jaysus boys! Did ya see that?!"
|ISAF enter lower right. Taliban enter top of picture. The strip of beading on the left designates the 'table edge' |
|Searching the village |
|Taliban infiltrating on the right|
|Taliban infiltrating through grape fields |
|Patrolling along the irrigation ditch|
|ANA entering compounds|
The GPMG set up in an orchard returned fire, killing Haji. Pte Lewis continued to have a bad game, he would be consistently panicked when shot at and have to rally back into the fight. The Warrent is going to sit him down for a talk when they get back to the FOB.
The Padre had one fireteam patrol along a ditch and then into a compound where they could effectively cover the ISAF left and block my section from the pot field. RPGs caused a bit of concern but he found that the grenade launcher was very useful for getting at insurgents hiding behind walls. Eventually my section got driven back into the pot field as the Canadians aggressively took the fight to the enemy.
|Canadians advance on the left|
In the centre the other fireteam and platoon HQ were holding the market and supporting the ANA on the right.
|GPMG team holding market building |
|ANA outflank Taliban in grape field |
|Insurgents in grape field. Yellow are panicked results |
The two sections of ANA on the ISAF right never fully got into the fight, half their strength were behind the compound at any time. But they traded RPG and AK fire with the grape field while one fireteam worked it's way around my left to enfilade the grape mounds. But as the first of several ANA troopers went down from RPG shrapnel I realized I've been terribly ethnocentric and have neglected to get any ANA casualty figures! (And even with 5Core's low body count, I still ran out of Taliban casualty figures.)
The casualties and panic results kept piling up among the grape mounds. Two of my fighters bled out. Maintaining any sort of coherent firing group was impossible. I got a '1' -scramble activation, and as a last gasp I tried to push my remaining fighters up the centre to take the market building but they got shot down around the foot bridge. Even the CIMIC officer fired her weapon. With the last few rounds before I retired, a stray AK slug took down the no. 2 for the C6 team. The Warrent rushed off to set up the medevac LZ while the Lt and gunner started dragging their comrade out of the fight.
A good game. The Padre found it challenging and I satisfied my main objective of giving the rules another go. I probably needed another section of Taliban or a dicker or suicide bomber to set off an explosion in the market pre-ambush for scenario balance. Using my Jump Off Points for some more randomized insurgent appearance might have added to the tension too.