For our normal Saturday evening game I suggested to Dick that we get his ancient armies out for some Hail Caesar.
His reply of "Hot damn!" lead to Mike and I arriving to the table below.
Successor pikes and elephants lined a ridge facing six 60 figure legions plus allies and cavalry.
|Thessalian cavalry and elephants thrash the Roman cavalry wing|
I messed up some rules, but we moved A LOT of toys around and had a pretty good cavalry fight on the one wing with the Roman cavalry getting broken. On the other wing Mike had blundered several units off table, but I wasn't getting good enough command rolls to do anything about it.
In the centre we had just gotten to the infantry clash when it was time to call it.
|Pikes crash into legions. The Hastati in one got vaporised |
|Just some of Dick's lovely terrain |
Then on Sunday I finished my PE-2 bomber from True North Miniatures (started by my friend Don, but now made under licence by Old Glory), and decided to have a ridiculous tank heavy bash of I Ain't Been Shot, Mum to put it and my new Russian tanks on the table.
The scenario was a Light Panzer Company (3 platoons with a mix of PzIs and PzIIs and a 4th platoon of PzIIIe) with a platoon of Panzer Grenadiers and section of Panzer Jaeger Is exploiting a breakthrough. Facing them are 2 weak platoons of Rifles with 2x 45mm AT guns, 2x MMGs and 2x ATR teams. The Russians also got trenches. Rushing to counterattack are a platoon of T34s, 2x platoons of T26s and BT7s, a recce group with my lone T60 and BA7 armoured car and the KV2. Both sides got 'Armoured Bonus move' and 'breakdown'. Germans got 2x 'Rally' Russians only one. Germans got 2x 'Support' cards for sorties of Stukas, the Russians got one for the PE2 bomber.
The Stukas showed up a lot but often missed. Although after being directed against the frightening KV2 a lot one finally got a direct hit and the other crashed. The PE2 only showed up a few times and missed.
Before getting destroyed by a 500 pound bomb, the KV2 had been in a long range duel with a PzJgr I, 152mm shells crashing around it but never brewing it up. Although the tank destroyer was close to bailing out from shock when the Luftwaffe finally destroyed the monster.
|The world's luckiest PzJgrI trading shots with the KV-2|
|When you REALLY need to kill a tank|
The Russians made good use of the "Armoured Bonus Move" card to run the T34s behind the main German armoured thrust where they promptly started blowing up Panzer IIIs.
|PzIs shooting up Russian infantry |
Panzer Is and IIs did prove useful in shooting up entrenched Russian infantry, but they did die quick.
|T26s engage Germans |
|BT7s and T26 rolling through burning and abandoned Panzers |
|Panzer Grenadiers clear some woods |
I did get an idea to take some of the detail out of the tank damage. Just let shock accumulate unless a gun is knocked out or the tank immobilized. All the temporary negatives to movement and shooting are hard to track.
Maybe I should replay it without the infantry?