Tunics and trousers are pretty simple. But this time I've added some coloured embroidery at cuffs, neck and hem on a few.
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| Mostly WGA with a couple of WF mixed in |
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| Mostly WF with a few WGA mixed in |
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| Mostly WGA with a couple of WF mixed in |
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| Mostly WF with a few WGA mixed in |
I have been following the development of these oddly named rules for a couple of years as Desmondo, in his Shed of War, shared destroyer actions set in the North Sea and Java Sea on Bluesky.
Well, this looks jolly good I said to myself. Exactly what you've been looking for.
Nimitz is certainly fast paced, but it is set at a bigger level with carrier groups throwing air strikes at each other. Trying to have a half dozen destroyers a side skirmishing is very quick and bloody.
The title, Snorkers (Good Oh!) is a reference to the movie The Cruel Sea.
You can buy your own copy here, at In Which They Serve Games.
I certainly have more than enough ships.
I suppose I might get tempted by North Sea or Mediterranean actions next.
Some more additions to the Royal Mantovian Army, all printed for me by Don.
First up some replacements for the Sherman Fireflies, which honestly aren't doing badly, except because they are on attachment from my WW2 Canadian army, they are in plain olive green instead of the NATO Three Colour the rest of the Mantovian vehicles are sporting.
I settled on the Comet because of it's visual similarity to the Centurion, and British armoured units were still using them up to the early 50s as well.
In most rule sets it compares favorably to the Firefly, so it's more of an aesthetic switch than an upgrade in capability.
I can't decide if they are from entirely separate light armoured battalions, or a light squadron in a battalion of Centurions, or from a heavy squadron in an armoured recce battalion to support the Ferret armoured cars. Since the names I give my units are more reminiscent of a Napoleonic army than anything modern, it doesn't matter I guess.
I added some camo netting made from cheese cloth soaked in white glue before priming.
To protect the battlegroup from marauding MiGs I got them an AA tank. Because I like coherency in my AFV formations I opted to add the Centaur AA tank (based on the Cromwell/Comet chassis) to the Squadron HQ troops. If there had ever been a Centurion AA tank, I'd have gone with that. Sadly there never was, not even in prototype. Which is too bad; a Centurion turret with four 20mm cannon jutting up to shoot down MiGs would look cool.
Finally, the Battalion Armour Defense Platoons for the infantry get recoilless rifles. I couldn't find a 1/100 scale. stl for the British BAT1, but Don found this little gun.
On both prints, the carriage was so swarmed with supports I lost both, barely salvaging the wheels and the rotating bit the gun barrel attaches to.
But I clipped some T shapes out of left over plastic windows in the Bits Stores and glued everything on.
They're so tiny I boosted them up on some thick card so the wheels are even with the tops of the crew puddle bases. The crew are kneeling command figures and mortar men holding mortar bombs, which are close enough to look like a shell.
Of course within 10 years everyone was putting these on Jeeps and Landrovers, but for now they're towed.
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| British Army ca 1959. |
The barrels are shorter than normal, but my excuse for that and not being on the bed of a Jeep, is so that they can be hauled up the side of a mountain.
Scott was up for playing anything, so I thought it was a good opportunity to set out my new expansion to the trench system I painted over the summer and run some Quar of Command and revisit the Brequar Manor scenario.
Since the Tollyn-Maeryn are providing the gun crews, I thought that the 8th Company, 22nd Fusiliers, Is-Caerten Gwyffyth ap Foldgyhth'wlech Officer Commanding, should be the defending force.
Scott ran the Crusaders, with appropriate speed and aggression. I played the defenders with appropriate bad luck.
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| Crusaders moving up to make their assault |
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| Sentry at MG post taken out and first squads are in the trench. |
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| Base of fire element also moves up |
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| Defenders begin deploying. The delivery bicycle is a bit impractical in the trenches. |
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| Base of Fire/Support Element moving into the first trench. |
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| Defenders rally and begin putting fire down on the advancing Crusaders. |
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| A squad tries launching a counter attack from the bunker, but has to fall back. |
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| Advancing along the trench |
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| Bombers in the ruined house putting a lot of hurt on my HQ Squad. The Officer and Senior NCO are both wounded. This greatly reduced my Command and Control, limiting my options. |
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| Support Element assaults the Bunker with it's Rhyfle and Bomber Squads, killing or capturing the defending squad, causing the Defender's Force Morale to collapse. |
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| Nothing like a grenade through the firing slit to say "Let me in!" |