Every June we gather in deepest, darkest West Lorne for a game day at Rico's house for his birthday. He requested Quar assaulting trenches.
So I brought my Crusader company supported by a Sapper Squad, a field gun, and two heavy shotgun teams, and my Toulmorese combat team minus the tractor, attacking a trench line held by my Coftyran Company, supported by two M3b HMG teams, an RCO, and a Heavy Shotgun.
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Crusaders moving through field gun fire (template) to get to the wire. |
The Crusader and Toulmore mortars were very useful dropping smoke to blind the Coftyran heavy weaponry.
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Birthday boy observing the mayhem |
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Toulmorese dashing for a breach in the wire |
Rico da Barbarian and Keith ran the Coftyrans, Wierdy-Beardy, Big Dave and I ran the Crusaders. I warned Big Dave that this was the Toulmorean's first outing so he expected to get tabled. The Toulmoreans, brave lads that they are, did pretty well, even after their command team got wiped out by a burst of very well rolled machine gun fire.
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Sappers dash through the smoke screen to assault the MG nest |
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Rico reinforced and this fight went on for several turns |
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If had remembered to track the shock then one side would have broken sooner I think... but my sappers eventually whittled him down to one NCO. |
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Heavy Shotgun team |
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Section about to slide left to use the gap made by the Sappers |
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Wierdy-Beardy pushes up through the craters and blasted wood to take the Coftyran right flank |
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Big Dave rushes the MG nest on the Coftyran left. He wipes out the gun, but reinforcing rhyflers keep him from consolidating. |
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My section of two squads pushed up beside the Sappers to gain the trench and get embroiled in protracted fisticuffs. Here Keith is counter attacking with the Trench Raider group. |
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Lone Is-Caerten! He dodged left to join his remaining squad. |
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Toulmorese rhyfle squad storms the RCO position |
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Wierdy-Beardy has cleared the bunker with fire from his heavy shotguns and got his troops into the right end of the trench line |
So that was interesting. At the end there were
five hand to hand fights going on simultaneously along the trench line. I gave troops defending entrenchments an extra condition shift and assault oriented troops like Sappers, Trench Raiders and Grenadiers/Bombers extra lethal dice in hand to hand. The Trench Raiders with their SMGs and grenades were pretty nasty.
The attackers gained 3 tenuous toeholds, of which they might be able to hold one. But they did eliminate all of the Coftyran heavy weapons. Tracking Force Morale would probably have made victory or defeat clearer.
Everyone had fun at least. I totally forgot to keep the activation cards secret from the side that was activating. And I forgot to track shock. And I was tired and fighting a headache so I couldn't make sense of what the Cooks could do. For this event I should have trotted out Rhyfler's Rampant instead.
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