In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Sunday, August 17, 2025

Bungle in the Jungle

Had Pasha Dan and Wierdy-Beardy over last night to inflict my concept of a plan for a game for KEGSCon next month.

The scenario was pretty basic; Gloam-Hyyn and Toulmorese combat teams bumping in the jungle using The Patrol scenario from Chain of Command.

I walked Pasha Dan and Wierdy-Beardy through the Patrol phase, which they found a bit odd. Pre-setting the JOPs in a convention setting would speed things along I guess. But I'm hoping to have my cute little moth patrol markers by then. And the Patrol Phase lets you try and do some things like develop a flank, or secure a position.

The jungle!

Felts delineate heavy cover. But maybe they should be light cover around the heavy cover of the stands?


I was pleased to be able to cover a 4 foot section of table. This leaves me with a foot on either side for undeployed figures, casualties, cheat sheets and Force Morale Trackers.


Gloam-Hyyn. 5 squads, plus 4 Tracker teams. I've added helpful labels for special things LMGs, leaders etc). The blank disks are markers for the booby traps, mines and IEDs the Trackers can deploy.

Toulmorese. 3 squads, plus tractor, gun, light mortars and LMG teams

Gloamyquar advancing

Gun and H11 firing down an open lane in the brush, stopping my advance in the center



Gloamies seize the ancient building


Toulmore 1st squad engage the ancient building in a protracted firefight


Tracker team trying to sneak around the right flank

Holding the line at a stream



Tracker team tries close assaulting the tractor. I treated the tractor like an M5 with armour 4, the Trackers had an AP value of 3. They put a couple points of shock on it. But the Trackers have mines etc. That should count for something I think.

Trying to develop my left flank

50mm mortar team

Lessons learned:
  • We switched activation mid-game. The dice weren't working, and so we went to the cards. 
  • Formalize what the Trackers can do (close combat with Sarf-Cyn, setting traps etc)
  • Revise QRS specifically for Toulmore and Gloam-Hyyn
  • Spell out better what Cooks, Medics, Musicians, and Squirrel Handlers can do when activated.
  • Create objectives that force maneuvering, so that everyquar doesn't just hunker down in the bush and blast away.
Still, fun was had. Dice were rolled and new toys got played with. Pasha Dan loved the terrain, which honestly, he inspired.

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