In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Sunday, November 9, 2025

Return to Brequar Manor

Scott was up for playing anything, so I thought it was a good opportunity to set out my new expansion to the trench system I painted over the summer and run some Quar of Command and revisit the Brequar Manor scenario.

Since the Tollyn-Maeryn are providing the gun crews, I thought that the 8th Company, 22nd Fusiliers, Is-Caerten Gwyffyth ap Foldgyhth'wlech Officer Commanding, should be the defending force.

Scott ran the Crusaders, with appropriate speed and aggression. I played the defenders with appropriate bad luck.



Slightly more elaborate trench layout. Added a bunker for the HQ. Defender's Jump Off Points are the bunker and the three T intersections. Attacker comes in from the upper left corner of the table.


Crusaders moving up to make their assault


Sentry at MG post taken out and first squads are in the trench.

Base of fire element also moves up

Defenders begin deploying. The delivery bicycle is a bit impractical in the trenches.

Base of Fire/Support Element moving into the first trench.

Defenders rally and begin putting fire down on the advancing Crusaders.

A squad tries launching a counter attack from the bunker, but has to fall back.


Advancing along the trench



Bombers in the ruined house putting a lot of hurt on my HQ Squad. The Officer and Senior NCO are both wounded. This greatly reduced my Command and Control, limiting my options.

"See that geezer over there? Put some bombs on him!" In the official background, the Tollyn-Maeryn make use of rhyfle grenades, so I allowed them to use TWO actions to load and then fire rhyfle grenades, which were 2 firepower each and reduced cover. If my HQ Squad hadn't been pinned I was going to do a Group Action and have both squads fire rhyfle grenades and eliminate the Crusader Bomber Squad.


Support Element assaults the Bunker with it's Rhyfle and Bomber Squads, killing or capturing the defending squad, causing the Defender's Force Morale to collapse.

Nothing like a grenade through the firing slit to say "Let me in!"

Fun was had. The Crusaders won under every possible metric: casualties inflicted, objectives taken, Force Morale. 

Take aways:
  • need to move the Tollyn-Maeryn that just arrived from Don to the front of the painting queue.
  • paint some HMGs for trench support weapons. I think the Pulp Figures MGs from his Deck Guns set will be perfect.
  • clarify the use of Big Quar Command Initiatives for Group Actions.
  • add rhyfle grenades rules to the Player QRS
  • make separate QRS for each different army maybe

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