In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Thursday, December 20, 2018

Sunday Solo Solace

The black robed figure sat on the horse at the edge of the forest, surveying the village surrounded by fields and rich pasture land. It had a memory, as faint as one of the tendrils of mist coiling about its horse, of being a child in such a place. Learning to ride and handle spear and sword. Helping with harvest and herd. But the humans it had lived with were long dead and moldering in forgotten barrows.
It whispered a command to the orc captains cowering nearby "Kill everything.  Burn everything."

I just wanted to play with my toys so I set up a solo game of Dragon Rampant last weekend.

An Evil raiding force is hitting the settlements in Eriador. So 40 points of wolves, wolf riders, goblin scouts, some human heavy cavalry and three companies of orcs (light foot with mixed weapons) lead by a Nazgul.  I added some trolls later when I realized that all those points spent on fast movers were kinda wasted. The Men had 29 pts worth: a Big Damn Hero (elite rider with enchanted armour and sword) some scouts and a lot of light foot most of whom had javelins. Marching over the bridge to help was a unit of heavy foot.

With the hedges, I had been thinking maybe an elf settlement in Hollin,  but then I decided that the hedges, defended by my Elf archers would be pretty nasty! So I opted for men as defenders instead.
Yes, I rather had Buckland or Bree  in mind while setting up! 






Ducks


Beor watched his page, Torvald, grooming his horse, "That's good . Work his flanks. He likes that. This afternoon when chores are done we will work on your sword skills."
A chorus of wolf howls broke the morning, answered by the harsh braying of orc horns. Beor shouted to the men around him "Foes are upon us! To arms! To arms!" He seized Torvald by the shoulder.  "Quck now! Help me arm and then get your bow!"


Flocks devoured 
The great dark pack of fell wolves swept over the pastures, ripping the throats of terrified sheep and shepherds. They ran to the hedge to be met by a flight of arrows. Howling and snapping, they swerved away. Goblins riding other wolves followed, running up to the hedge to hurl spears and wheel away from the answering arrows.
Boer and his retainers muster
Beor mounted his horse in front of his hall, his thegns gathered there as well. The huntsmen, herdsmen, sons and poorer villagers were already lining the hedges, ready with javelins and bows to drive off the raiders. 
Villagers line the hedge with bows and javelins


Beor the Brave leads his hall thegns up to the gate
Black orcs swarmed across the fields carrying broad shields and ragged black banners. With strong bows of horn they shot at the villagers lining the hedge.
Evil troops swarm across the fields

The Nazgul drives back the defenders from the gate

Watching the boys march by

Reinforcements are welcomed by the Lady of the Manor 
Some good shooting from the orcs drove back the villagers but the men brought up more defenders from the side hedge and Beor got to the gate in time to hold it, his thegns around him. Black feathered orc darts and arrows rained down, the thegns recoiling and rallying a couple of times.

Eventually the Nazgul drove his orcs forward to assault the hedge, hacking and thrusting with spears as the men hurled javelins and stabbed back. The orcs fell back broken.
Desperate fight along the hedge 


Then a follow up of good shooting from the hunters with their bows and another volley of javelins caused two of the orc companies to rout. Wounded himself, the Nazgul realized that he didn't have the troops left to take the village and went in search of easier pickings.
End game 
Played over two weekends I forgot the Nazgul's 'Goader' trait on the second Sunday and his spell casting, but some therapeutic dice rolling was had and I got to try a village  protected by a high hedge before I do that in a game with someone else.

Obviously needed less cavalry and more trolls.

Monday, December 17, 2018

Being Taken Out to the Wood Pile!

An easy terrain project that I banged together in an afternoon. I thought some wood piles appropriate for my medieval village. Probably lots of very large wood piles would be appropriate to be honest.

So here are the materials:
Some twigs from pruning in the yard, some clippers, some fast drying hobby glue, a couple of wooden craft shapes and some axes from the bits box.

Chop up twigs into appropriate lengths (to fit the base), then glue them into a pile. Simples, right?

At the narrow end I put a stump. The shape of the base drove the design. Plus I can't think of another use for the teardrop shapes otherwise.

When the glue is dry paint and flock the base.

Then paint the axes (This took the longest to be honest) and glue them into the chopping blocks.
Done.

Thursday, December 6, 2018

The Warg Says "Aah-Roooo!"

RAFM had a 40% off sale over the summer so I got some wolves for my Legions of Angmar. To get a variety of poses I ordered a pack of the Reaper wolves (RAFM sells Reaper in Canada under licence) and a pack of RAFM wolves.

As you can see from the picture below, the Reaper wolves are a more realistic scale. The RAFM wolves are big enough for a big orc to ride. What to do? I briefly thought about mixing them together, but decided that would look weird.

Reaper wolf (L) RAFM wolves  (R)

Then while digging through a box of old minis, I found an Old Glory /Ghost Miniatures wolf rider.  So if I add in my under performing werewolf, that'd give me five miniatures, or a slightly reduced unit of light riders/warbeasts.


The wolf based on his own is my first werewolf, painted a couple of years back,  who was the pack mate for the other Old Glory wolf.

These are going to be brigaded with my Vendel wolf riders to give the Necromancer's cavalry a bit more strength.

The Reaper wolves have been painted as dogs and will form an elite unit with some elf nobles that I wasn't sure what to do with.

Sunday, December 2, 2018

The Cow Says "Moo!"

I've been casting about for livestock for my medieval village for a while now. I've looked at many varied options; the Pegaso set didn't have enough sheep, the Pendraken animals you got too many of anything! Then in October Warlord Games ran a free shipping deal and they had what I wanted, so I jumped on it. The sprue of plastic farm animals, the blister of metal sheep and a pack of tufts was enough to get the shipping deal.


The larger plastic animals come in 2 or 3 parts and required some gap filling putty.

After a bunch of Google searches for inspiration my village now has two cows




Eight sheep and a goat




Two stands of 4 sheep each would be too balanced and symmetrical. So I added the goat for some dynamic energy. The cattle and sheep are based on wooden oval craft shapes.

A donkey, 2 geese, 4 chickens, 2 ducks and a cat.

Mr. Tibbles and the waterfowl are based on the metal disks punched from holes in electrical boxes.

I used inks on the cows, donkey and chickens.

There is another cat curled up asleep, but I need to Google image search orange tabby cats in order to figure out how to get it looking the way I want. There is also a sow and two piglets which I'm trying to decide how to finish.

I based them with usage as objectives in mind. Those English or Goblins need something to loot after all.

Tuesday, November 27, 2018

Two Solitudes

[Edit: corrected some details 28 Dec 2018. I'd gotten confused who I was debating with!]

Recently I was engaged in a very wide ranging and multi-voiced discussion (verging on debate or argument at times, but civility won out unlike in politics) on the Ontario Wargaming Convention Facebook Group about that most terrible of monsters under our beds How to Grow the Hobby.

Earlier this fall a couple of shows had experienced some bad turn outs and one of the organizers started a discussion to explore possible reasons and ideas for moving forward. This discussion, which got very hard to follow as everyone chimed in with observations and replies on other people's posts, generated a few points.

1. the kind of gaming that I and my friends do, that is scenario based games, often historical but not necessarily, of the type that table top wargamers have been playing since H.G. Wells first knocked over a lead soldier in the library with his child's spring loaded cannon, the wargaming of Donald Featherstone, Charles Grant and Brigadier Peter Young, is considered "obscure."

2. much gaming now occurs in stores and these stores have set up tournament circuits of their "mainstream" games; i.e. Warhammer 40K, Hobbit Strategy Battle Game, X-Wing etc. It was noted that at the one show KEGSCON, there were some faces notably absent because they had instead opted to take in an X-Wing tournament elsewhere and also the Hobbit SBG tournament was under attended (growth had been expected in this) because another Hobbit SBG group had decided to run a competing event.

Stores naturally want to sell product, so some stores limit games played in store to what they sell, instead of charging a table fee for allowing a gamer to play anything they want. So it's hard to get the gamers out of the store, because they're already playing for free so why travel and pay admission to an event just to play again?

Back in the day, there was a gaming store nearby, with an open minded owner who let us come and set up games. Which we did, hoping to 'grow the hobby.' We just ended up playing with ourselves and often encountered sneers of derision from the Warhammer kids who thought my Burgundians looked stupid (this while pushing around an empty base because his Daemon riders of Slaneesh weren't even assembled yet).

3. the organizer of a local convention called Sword and Brush felt that everyone should basically join him. He's built a solid base of tournament events, but wants to attract traditional gamers too. Or to be honest, he just wants to attract their admission fees. His idea was that Hotlead, KEGSCON and Council Fires should all just join their banners to them rather than dilute the efforts. Or else we'd all just die out.

I observed that yes, if one wants to grow into a Very Big Convention (i.e. Adepticon or Gencon) then yes, build a base of mainstream tournament and RPG events adding scenario gaming after the fact. But you're going to have big overheads in a big convention center and will have to charge correspondingly bigger admission fees. Also I'm not sure that there is much point, since Canada doesn't have the population of dealers to be attracted to such an event, which would make the admission worth while for someone like me who isn't playing a tournament. And does one want the headaches organizing something like that? I know I don't.

4. much air was burned on the "but the tournament players will see the other games and cross over" to which I replied with a polite "bollocks." Honest, I said it nicer than that but they got my drift. I do know a few who have done this, my friend Scott is one. But I think that for 90% of them, they are locked in their tournament and won't have the time to try another game. If they notice the scenario based games they might think 'cool' but most likely they'll say "hey look at the weird old guys".

Your average Flames of War player, if he tires of FoW, isn't going to think "what other 15mm WW2 game can I play with these figures?" No, he's going to sell his army and use the money to get into X-Wing or Warmachine or whatever.

5. much discussion from me on the negatives of tournaments for shows like Hotlead. They take a lot of floor space and table square footage for players engaged, vs. scenario games. And the tournament players rarely cross over, so why make the effort? This was seen as me being bitchy.

But I see it as defending my turf.

To me scenario based games are what I want to play, What I want to see. What I want to encourage and support. Most tournaments (the Ontario Hobbit SBG guys who come to Hotlead are an exception, which is why I like them) have really awful tables to look at, so they aren't even good to view for the non players. Gamers like me need a nice show where we are the norm, not a minority of "weird old guys" on the fringes of Very Big Con lost in a sea of FoWX-Wing and 40K tournaments.

I've tried to "grow the hobby" by going to stores, but it's like trying to convince people who like Top 40 to try listening to Jazz. I've tried having tournaments at Hotlead. I had Games Workshop Canada run tournaments for a few years. But not many of those players came back.

Tournament gaming and scenario games are two different hobbies that share the same medium.

Am I not worried about dyng out? The dreaded greying of the hobby? I've decided I don't really care. I'm not interested in growing Hotlead into something bigger and shinier or joining it to Sword and Brush and thereby lose control of the event and the money. I have lots of friends to play with, not sure I need anymore to be honest. The only person I want to convert into a love of wargaming is my grandson, and he's not even two yet.

Like Galadriel resisting the Ring I shall fade and go into the West.

Monday, November 26, 2018

Broadsword

My day of cadet training on Saturday was cancelled by the Reserve unit who's Armoury we use, so I was available for a road trip with Mike and Dick to take in the last Broadsword event of the year. These game days are put on 3 or 4 times a year by the Hamilton Table Top Gaming Society as a fund raiser for the Hamilton Legion Branch who let them use the hall for their weekly meetings. So a very symbiotic, and I hope mutually advantageous, arrangement.

It's a very old school, local game convention, held in a down at it's heels Legion hall. A bunch of tables with some nice games. Some folks playing board games. A couple of dealers. Cheap admission. Really, it's the most fun you can have for $10.

I talked my fellow travellers into leaving early so we could play in the morning too and after braving the near freezing rain, the highway, a traffic jam on the parkway and then taking the switch back road down the face of Hamilton Mountain we made it, only 5 minutes late and the three of us sat in on a super cool and amazingly pretty 6mm 1:1 scale American War of Independence game. Figure scale matched ground scale and three stands of 16 figures equaled a company.

The rules were equally innovative. Much fun was had but it was interesting trying to get used to the long musketry ranges, although long range volleying didn't do much to each other. But my partner took our half battalion of British line and engaged in long range volleying to tie down the 2 battalions of Continental line whilst I took my Loyalist troops to march across their front, cross the ford and join our allied Natives in burning the town and tearing up the Rebel militia.

British column

The ford. Close up of the really superb terrain

British lights skirmish with Rebel rifles around the house

Continental infantry engage

Continental deployment

Loyalist troops have crossed the ford and are deploying to attack the town

Fighting around the covered bridge as the Americans try to reinforce the flank. Indians in the woods at the back have driven off most of the Colonist militia. Other Indians and Loyalist troops are firing the buildings.


After lunch I kept to the 6mm theme and played in my friend Brian's Franco Prussian War game. This time he staged the Battle of Spichern, using Bloody Big Battles. I took the French this time, having played the Prussians last time (which was I think 2 years ago). It was brutal. The Prussians got within range quickly, negating the advantage of our rifles and thrashed us badly. I was in a strong position flanking the main Prussian thrust down the valley, but I promptly ran out of ammunition and got swamped by 3 large Prussian brigades, so the Prussians grabbed 4 of the 5 objective markers in one bloody turn! C'est le Guerre!


French brigade moving up from reserve

Prussian assault columns ready to swarm over the wooded heights

Prussian attack developing in the center

French cavalry



French C-in-C
There were lots of other good looking games too, but since I was busy playing I only got a few snap shots of the many well presented games.

Pirates "Blood & Plunder!"

Kings of War fantasy

"What a Tanker" in North Africa


Trench Hammer WW1

More "What a Tanker" but in Burma.
Al in all a good day out and it was nice to get some gaming in. The basement has seen much action lately. But I'm trying to finish up some elves and then I'll set up some solo action if no one is available.


Sunday, November 4, 2018

Panzerschreks in Ambush

Scott was free last weekend for a game, which is a rare event indeed. So the two of us played I Ain't Been Shot Mum. The game was an attack by Canadian infantry and armour supported by Wasps on a village in Normandy held by Fallschirmjaeger and a platoon of STuGs.

Mainly because I wanted to put my new haystacks on the table. And the FJ hadn't been out of the box in a while.

Canadians attacked from the left and tried flanking move through field at top

Canadian view of entrance to town 



FJ panzerjaeger team springs ambush 
I deployed from the road,  with one troop on the road, the Sqdn HQ in a field left of the road and the second troop on it's left. The two infantry platoons were following in line on either side if the road. The Wasps trailed behind waiting for something to set on fire.

Scott revealed his trip wire, a section of FJ with two of his three  tank hunter teams who promptly brewed up the leading Sherman.
"Ambush right!"
A section of recoilless rifles were also revealed in front of the Sqdn HQ.
FJ support gun section revealed 
I got the 'Armoured Bonus Move' card so I decided to try and overrun the FJ. Of course, I quickly learned that this doesn't work so good against unpinned troops who aren't in foxholes. I did crush one gun, but everyone else evaded and even made a few antitank attacks. Sqdn HQ had one tank brewed up and the other two damaged. The right hand troop had three Shermans burning after their charge.
Burning Shermans 
The Wasps moved up to toast one panzerschrek team while the infantry rushed forward, clearing the hedge and then the first house at bayonet point. The surviving Shermans got busy shelling everything they could see. The FAC was also calling in Typhoons by this time. The infantry charge swept in before the smoke from the rockets could clear.
8 Plt takes the first house with bayonets
On my left, my remaining Shermans were thinking about crossing the road to flank the town. But Scott tried being cagey and moved a blind along some cover on my flank.  Thinking these were his STuGs I redeployed in cover to protect myself and dropped a Typhoon on the blind to find it a dummy.
Shermans move around the flank

Typhoons give support 
By this time he had revealed his second platoon in the big green house, so my Shermans shifted to put HE into the houses instead of maneuvering more aggressively.  This saved them from getting killed by his STuGs who were sitting patiently covering the field on the edge of town. The field I had been thinking of moving across!
FJ second line

STuGs waiting in ambush 

Surviving Canadian tanks being cautious 
It was now midnight and time to call the game.  His infantry and AT were pretty beaten up, but the STuGs were still a threat.  I had two good infantry platoons but I'd lost half my armour. So it would come down to keeping my remaining Shermans alive to fire HE, while the Wasps burned out the remaining FJ and supported the infantry attacks.

Not a good day for the Canadians. But I enjoyed setting up a bigger game for a change and I liked how the table looked.