The shop is closed this week as well, but Mrs. Rabbitman is back to work, so I spent Monday indulgently rolling dice and pushing Quar around to do another playtest of This Quar's War.
Pretty much the same table as last time. Objectives remained the same; capture more buildings than the other side. |
New tractors needed to be on the table. So both sides got two to try out the tractor rules better. |
I also decided to try the Aerocraft rules, because why not? |
Royalist set up. Both sides put their tractors on this more open side of the table |
Crusader squad advancing |
PPCLI on the Royalist left |
Coftyrans get into the village |
M3b HMG team locks down the right flank. I'm still trying to figure out how the Zone of Effect rules work. |
Lunch break! |
The Coftyran HMG chewed up a Crusader squad advancing on the village, so I brought in an airstrike, because I could. |
I let the HMG do AA fire, damaging the Kite, but still taking a casualty |
Baeliog drops some HE on a squad |
Squad with attached LMG team gets chopped up badly by some good rhyfle fire from across the street |
The Kite is dropping a bomb on the Royalists sheltering in the Huvi pen. Meanwhile the Baeliog finally blows up a Chyweetl |
The Holiday Plague made a counterattack today. So no painting or dice rolling. Midgard finally arrived and too sick to do anything with it.
Boo.
More fun in the land of Quar. I was looking around online, trying to find gameable versions of the Ford M1918 3 ton tank and I found out about the "peugeot char 1918". Look it up. It just screams Quar.
ReplyDeleteBeautiful shots, James. There's so much movement, especially in the shots of the squads advancing across roads and through the village.
ReplyDeleteI hope your cold is better. I just caught one yesterday, so there's definitely something making the rounds.