In which I blog about my miniature wargaming and whatever else takes my interest!

In which I blog about my miniature wargaming and whatever else takes my interest!

Monday, January 5, 2026

First Game of 2026! More "Snorkers! (Good Oh!)"

Last Saturday night I had Scott and Big Pat over for a game of Snorkers! (Good Oh!). I reused the squadrons from my second Christmas Day game, except to make the Force Morale a little more even I took three destroyers off the Japanese strength.

Scott ran the Americans. Deploying his squadrons with the 6" Cruiser Brooklyn and her escorts on his right, the 8" Cruiser Portland and her escorts in the middle and then the 5" Cruiser Atlanta and three destroyers on the left.

Pat put the Tenyru and two destroyers on his right opposite the Atlanta. The Krishima with one destroyer in the center, and the Mogami with two escorts on the left opposite the Brooklyn. Banks of mist or haze were in between both fleets.

One flight of SBDs has attacked the destroyer, but the other flight of SBDs and the TBfs are staying on target. Torpedo hits have done 14 points of damage plus engine room and steering damage.

Scott and Pat both advanced at moderate speed, not wanting to come to blows to quickly. Scott brought his air wing onto the table early and then with an Ace card launched a strike on the Krishima. His airstrike went much better than mine. A couple of torpedoes seriously hurt the Krishima, causing an engine room hit and jammed its rudder into a turn to starboard, effectively keeping her out of the game for a turn while the Brooklyn and Portland dealt with the Mogami.

Mogami's squadron wheels to starboard to take the destroyer between the squalls under fire. The Brooklyn is just behind the squall on the left. The Portland is just behind the squall above it.

Brooklyn emerges from the squall to take the Mogami under fire.


The Mogami is taking on water and her leading escort has been sunk

Pat brings in his airstrike, well part of it. They're jumped by Wildcats and shot down 

Pat then saw an opportunity to be aggressive. Tenyru's squadron dashed forward on the right and unleashed a torpedo attack on the Atlanta's squadron causing some serious harm even though a heavy swell effected torpedo accuracy.


Tenyru and escorts launch torpedoes at Atlanta and cripple the leading destroyer

The Atlanta and her destroyers tried to do the same back, maneuvering aggressively for good firing solutions and firing off their full loads of torpedoes. But between the Japanese speed and a heavy swell caused by the recently pulled Joker card, Scott got only a handful of hits and five of those were duds, so he only scored one hit out of 23 torpedoes launched.

The Krishima then got her repairs done and returned to the battle. Brooklyn and Portland engaged, with the destroyers rushing forward to unleash their torpedoes. Two American torpedoes got solid devastating hits sending the Krishima to the bottom but not before she got off a salvo at the Portland which scored an unlucky magazine hit. Gunfire sank the Krishima's destroyer escort.

Torpedoes and 8" shell fire sinks the Krishima

But the Krishima got her revenge

The Brooklyn then moved to support the stricken Atlanta's squadron and engaged the Tenyru with gunfire sinking her. This left the Japanese with two destroyers when Force Morale was checked at the end of the second deck.

The Portland's escorting destroyers sink the Krishima's consort in the middle. Brooklyn on the left is moving to take the Tenyru's squadron under fire.

The Americans had lost their heavy cruiser, and they had the Atlanta and three destroyers heavily damaged and heading back to Pearl Harbour for extensive repairs. The Japanese had lost their battleship, heavy cruiser, light cruiser and three destroyers.

End of game. The two surviving IJN destroyers are in the upper left

This game lasted a lot longer than my previous games. It was good to go over different gun calibers and how they effect the damage, and see the effects of the different critical hits for a change, and try a couple of air strikes. The Japanese light cruiser and destroyers probably should have been deployed on the left where, with more sea room, they could have stood off for their torpedo attacks. The Long Lance doesn't take a range negative modifier until 20" where the American torpedoes take a -1 over 10". And I need to paint up more aircraft for the Japanese, especially some Vals. 

But most importantly my friends had fun, liked the game, and I gained more confidence with the rules.

2 comments:

  1. Sounds a great game and your mates enjoyed it. Keep an eye on In Which We Serve Games throughout the year as I am sure Pip ( Phil Andrews) will have some goodies coming out!

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    Replies
    1. Ooh, sounds exciting!
      I've got the rules down pretty well, I just need to work on better tactics.

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